Half-Orc
Not every Half-Orc is the lawless brute seen on video
Basic Information
Anatomy
Half-Orcs usually stand a bit taller than Humans and have strong, muscular builds, with green or grey skin. Many Half-Orcs have tusk-like canines protruding from their lower jaws, as well as slightly pointed ears and large brows that give them a brooding appearance.
Genetics and Reproduction
Though these individuals sometimes result from the union of Orcs and Humans, the relative rarity of pure-blooded Orcs among the Pact Worlds means that most Half-Orcs are the children of other Half-Orcs.
Growth Rate & Stages
Considered to be adults at 14 years of age.
Additional Information
Geographic Origin and Distribution
Half-orcs are fairly uncommon on the Pact Worlds, with the highest concentration living within the caverns of Apostae as unwilling servants to the Drow, who long ago conquered that planet.
Civilization and Culture
Naming Traditions
Major Organizations
Major Language Groups and Dialects
Culture and Cultural Heritage
Unfortunately, most of the free Half-Orcs who inhabit the rest of the solar system are not treated much better, shunned or vilified due to traditional prejudices stretching back into the Gap. The fact that these prejudices sometimes drive Half-Orcs to become exactly the brutal criminals society expects only reinforces this negative cycle.
For those Half-Orcs least accepted by society, one popular option is to push beyond the boundaries of civilization, venturing to new planets where they can build colonies. While some of these Orc-blooded colonial groups simply set down roots and live in peace within their small enclaves, others become professional pioneers. These latter groups take on contracts as first-wave colonists, landing on planets under extreme circumstances and enduring the hardest and most dangerous period of a colony’s founding, then sell off rights to a “softer” group of colonists so that they can go start a new colony elsewhere. This dangerous, extremely skilled work is well-compensated, and thus despite their rough reputation and appearance, Half-Orc professionals in organizations like the Halfblood Frontier Company are often extremely wealthy, sometimes retiring to act as patrons for other Half-Orc ventures.
Some Half-Orcs, frustrated with society’s judgment of them due to their appearance, decide to accentuate their differences and take to extreme body modification. This subculture uses piercings, plastic surgery, and even cybernetic enhancements to express themselves and set themselves apart from the mainstream. Many Half-Orcs feel the call to join the Augmented, and such “steelskins” may not even consider themselves Half-Orcs anymore, looking down on members of their race who have kept their natural forms.
Interspecies Relations and Assumptions
Though society funnels them toward roles as soldiers, operatives, and intimidating envoys, some find solace as mechanics, preferring machines to people. They get along particularly well in Vesk mercenary groups, as the reptilian aliens lack the traditional prejudices of the Pact Worlds. Those Half-Orcs who do find acceptance tend to do so within enclaves of their own kind, among Androids and other marginalized groups, or in militaristic orders where the fear they inspire can be turned to their advantage.
Half-Orc
This particular half-breed is part Human and part Orc.
Talents
Half-Orcs start with the following Talents:Languages
Half-Orcs start with the following languages:Archetype Abilities
3
2
2
2
2
1
- Starting Wound Threshold: 12 + Brawn
- Starting Strain Threshold: 11 + Willpower
- Starting Experience: 50
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