Distinctions
To inspire roleplaying, PCs have three distinctions rated at d8 that paint a clearer picture of their background, personality, and role in the story. Just by looking at your character’s three distinctions you should have a clear impression of who they are and how their past has shaped them. The choice of when to use a distinction is the player’s, but it must make narrative sense to do so. A typical set of Distinctions in The Burning Isle should include a character's Background, a favoured ability or approach and a notable drawback or flaw.
Distinctions are one of the main ways to earn Plot Points. Every Cortex Prime game should include distinctions as one of the prime sets, which means your distinctions should be varied and broad enough that one of them will apply almost every time you put together a dice pool.
Distinctions are frequently paired up with SFX—in fact, all of them have the Hinder SFX: “Gain a Plot Point when you switch out this distinction’s die for a d4.” You can assign more SFX to a distinction but leave them locked until the character earns growth. See SFX and Character Advancement for more.