Inn of the Welcome Wench
Menu
The cost of food and drink at the Welcome Wench is higher than usual. It is the only inn for many miles. Beverages Beer 2 CopperBeer, heavy 3 Copper
Ale 4 Copper
Ale, spiced 7 Copper
Mead 1 Silver
Mead, starberry brew 14 Copper
Wine, table 8 Copper
Wine, Sundish lilac 4 Silver
Wine, Urnst white 5 Silver
Wine, Celene ruby 8 Silver
Wine, Furyondian emerald pale 1 Gold
Wine, Velunan fireamber 3 Gold
Brandy, local 5 Silver
Brandy, Urnst, aged 3 Gold
Liqueur, Ulek Elixir 5 Gold Meals
Beef stew 4 Silver pieces
Boiled crawfish with drawn butter 4 Silver
Poached salmon 5 Silver
Spiced sausages 5 Silver
Stuffed pork chops 5 Silver
Stuffed trout 5 Silver
Steak and kidney pie 5 Silver
Marinated mutton chops 6 Silver
Roast goose 7 Silver
Venison steak 7 Silver
Squab stuffed pheasant 8 Silver Light Meals
Peppered bread 8 Copper
Oatmeal 1 Silver
Boiled eggs 2 Silver
Fruit and cheese 2 Silver Inn of the Welcome Wench 1 (27x16)
1. Common Room
This large place is bright and cheerful. It contains several roughhewn tables and chairs, boards, and benches. Natural tree trunk pillars support the ceiling overhead, all dark with smoke and age. A motley group of people is here. Several barmaids and potboys circulate, bringing drinks and food, taking away the empty plates and flagons, stoking the fire if the day is chill, and so forth. The innkeeper is Ostler Gundigoot, always found bustling about the place along with his goodwife, their two daughters, a serving wench or two, and a pair of potboy apprentices. The host talks freely but says little. He has a sharp eye and a good sense for judging character. He serves all comers, and will rent a room to anyone who is not causing trouble. Ostler is the sergeant of the militia, and the stableboy and groom are also members. The first potboy is an aspiring druid, and he serves as the courier to the druid of the grove, bearing messages of interesting data to him. The clientele of the Welcome Wench are well mannered folk who enjoy fine food and drink. Drunkards and louts are not welcome. In the daytime, half of the 4 to 16 customers in the place are travelers, merchants, tinkers, peddlers, etc., and half are local folk. In the evening, double the number rolled, with a 50 percent chance that the NPCs who have chambers above, areas Zert, Spugnoir, Furnok, Turuko and Kobort, are in the common room. Roll for each NPC once per hour. The kitchen beyond is spacious, with steps leading up and down. The stairs lead down into the cellar and up into the Gundigoots' private apartment. Two private dining rooms exist for meetings or distinguished guests.2. Private Room
This room is nicely furnished, with tapestries and paintings on the walls. It contains a long table and comfortable side chairs. This chamber is for visiting noblemen, rich merchants, and the like. It is also used by those wishing to have a private meal.3. Private Room
The door to this room is locked and a sign on the door warns Private Members Only. This place is generally kept aside by Ostler Gundigoot for those of his patrons who wish privacy to confer, game, or whatever. It is in a dark and inconspicuous corner. A secret door, a press and slide upwards panel, gives way to a narrow stone staircase leading down to a secret room in the cellar. This place was used extensively during the time of trouble with the Temple of Elemental Evil, but is now in disuse, and few of the village folk know of it.4. Bar
This is the proprietor's usual station. There are great barrels of ale and beer, Tuns of wine, and a cask of brandy with spigots ready at the host's hand. He sees to the filling of jacks of ale, tankards of beer, and flagons of wine. Boiled eggs, cheeses, and hard biscuits or crackers are often atop the trestle. Serving girls carry the food from here to the common room A box under the bar holds 61 copper pieces, 33 silver pieces, 17 electrum pieces, 47 gold pieces, and 11 platinum pieces in separate compartments. This ready money is taken upstairs each night. Gundigoot keeps about 100 gold pieces worth of various coins in his apron pockets.5. Kitchen
The huge fireplace usually has various pots and kettles within, a roast turning, and several fowl kept warm in its side places. Goodwife Gundigoot is in charge here, keeping cook and scullions hopping. At the west end are steps leading up and down. The stairs leading down to the cellar and up to the private apartment of the owner.Stables
Lodgings for 10 houses is 1 silver piece per day with feed at 1 copper piece. Zert (see I 6) medium warhorse and lance are in the stable.UPPER FLOOR.
Rooms at the inn are comfortable and simple. Each has a soft bed with a quilted blanket, a desk with a chair, chamber pot, towels, pegs for garments, and several chairs and stools and a pitcher of water and a bowl for washing up. The larger rooms have arm chairs, tables, footstools, bed warmers, curtained beds, and good rugs on the floor and wall hangings as well. Each room has individual costs per night dependent on its furnishings, size and location. Inn of the Welcome Wench 3 (27x16)1. Private Room
This room is occupied, the door is locked and is of good quality. This chamber is rented by Zert, a fighter who is ostensibly awaiting the return of a caravan from the south, but who is actually a Chaotic Evil spy for the Temple. Saddlebags on the table herein hold other garments. A pouch in plain view holds 27 silver pieces, 12 electrum pieces, and 40 gold Hidden in a locked coffer under some of his clothing are 265 gold pieces, 100 platinum pieces, and 10 pearls, each black but flawed, worth 100 gold pieces each, but seeming 5 to 10 times that value to the unskilled or casual observer.2. Private Suite
This room plush is unoccupied and the door stands open ajar, the bed can be seen freshly made and the curtains drawn. The door is of superior quality. Strong wooden door. The noble or wealthy rent this suite for 5 gold pieces per night, breakfast furnished. The outer room is a sitting room with table and chairs. The inner has a huge feather bed, chairs, and a closet.3. Private Room
This simple room costs 2 gold pieces per night.4. Private Room
This simple room has an extra table and chairs, for 2 1/2 gold pieces per night.5. Private Room
This room is occupied, the door is locked. Good wooden Door. This place is currently the lodgings of Spugnoir, an Evoker See cast of characters.6. Private Room
This simple place has an extra table and chairs, for 2 ½ Gold pieces per night.7. Private Room
This sparse room costs 1 gold pieces per night.8. Private Room
This comfortable room is the quarters of one Furnok of Ferd, a treasure finder.9. Private Room
Good Wooden Door. Turuko and Kobort’s room.10. Dormitory Sleeping Room
Simple wooden door no lock Here most of the lesser travellers can spend a warm and a safe night for a mere silver piece. The place has a dozen pallets, and in the morning the table in the centre is loaded with hot tea and fresh loaves at no extra cost. Even these folks receive warm water and clean towels for morning ablutions, such is the quality of the Welcome Wench Inn. There are always 2 to 12, or more, sleeping here.11, spare Room
Simple wooden door no lock This place is rented if the inn is exceptionally crowded, but it is normally the quarters for the potboys and scullions, for Ostler Gundigoot is a very kind master. On cold nights, he will have a fire in the room, too.12. Serving Wenches Room
Simple wooden door no lock Though this chamber has room for four, two wenches currently share the room. When the season arrives, one or two likely lasses will be hired on.13. Gundigoot's Chamber
Strong Wooden Door. In addition to bed, dresser, and armoire, Ostler Gundigoot and his wife have a small side room where accounts are kept and the riches are stored. A small secret compartment in the north wall holds a locked iron box. Inside are six pieces of jewellery worth a total of 16,000 gold 1, 1, 2, 3, 4, and 5 thousand gold pieces, and two sacks of coins, one of gold 400, and one of platinum 100. A ladder leads to the loft over this small portion of the place, and a concealed door from there leads to the attic of the Inn proper. If anyone of highly suspicious nature appears in the place, Gundigoot will get the druid of the Grove to spy upon the room concerned by means of small sliding ceiling panels.14. Gundigoot's Children's Room
Strong Wooden Door. The host's two young daughters are quartered here, under the watchful eye of Good wife Gundigoot.15. Parlour
Strong Wooden Door. This is the living and dining area for the Gundigoot family. It has heavy furniture, polished brass pieces, candlesticks et al, tapestries, and so forth which show comfortable affluence.Cellar
Inn of the Welcome Wench 2 (27x16)1. Storage Area
Here are sacks of various stuff for the kitchen, boxes of linens, barrels of flour, and so forth. Herbs and other items are hung from the beams overhead. This section of the basement is kept warm and dry from activity in area 22.2. Summer Kitchen
In very hot weather, cooking which cannot be handled on an outside fire is done here. In winter, additional cooking is also done here, so the area is dry and warmer than the rest of the cellar. Scullions and menials sometimes sleep here. Various foodstuffs are stored in cupboards, as are extra plates, platters, etc.3. Locked Storage
A well and heavy stone wall keep this room cool, where perishable cheeses, butter, meats, and such are kept. Smaller barrels of ale, beer, mead, and table wine are also in this room.4. Locked Storage
This is the wine cellar. The rarest wines and brandies in butts and Tuns are along the walls. Shelving in the centre holds small casks and pottery jars of the same.5. Main Cellar
Various old furniture and unused items are stored here and there, along with empty crates, hogshead and barrels, rusty tools, an old wheelbarrow, and miscellany. A large supply of cordwood is stacked to either hand just at the entry so as to assure plenty of dry fuel for the many fireplaces of the hostel.6. Huge Casks
In addition to a number of empty kegs, barrels, hogsheads, pipes, butts, and Tuns, three great casks are here. Two have dregs of wine in them, but the third is empty. A portion of its side swings up to allow entry into the interior, and a hidden catch allows the far end to swing inwards if triggered by insertion of a dagger blade in the proper crack in the fieldstone wall.7. Ashpit
The sweepings from the fireplace above are dumped down here from a chute above. They are gathered periodically for use in soap making or for fertilizer. Ashes from the other fireplaces in the inn are stored here as well, since a grinder and separator mechanism are here, and without fire hazard, since the place is entirely made of stone and iron. Inadvertently discarded valuables are sometimes present.8. Disused Secret Room
When evil held sway in the territory, this place served as the meeting room and headquarters of the folk opposed to the Temple. The ceiling of this room is very low compared to the rest of the cellar. A false crawl space, flagged with stones and a layer of earth, is between it and the inn floor above. The room is thus nearly soundproof.It still contains many bunks built along the walls, several tables and benches, stools, and carefully stored arms, their metal greased against rust. Held here against future bad times are. 7 battle axes.1 bardiche.
2 bill gisarmes.
7 light crossbows.
12 daggers.
3 glaive gisarmes.
20 javelins.
3 maces.
2 morning stars.
4 partisans.
130 quarrels.
8 spears.
12 longswords. 12 short swords.
10 bucklers
17 shields.
12 Helmets and leather jacks
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Inn
Parent Location
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