Kobold
Kobolds are aggressive, inward, yet industrious small humanoid creatures. They are noted for their skill at building traps and preparing ambushes, and mining. They are distantly related to dragons and and were often found serving as their minions.
They have powerful jaws for creatures of their size and noticeable claws on their hands and feet. Often kobolds’ faces are curiously devoid of expression, as they favor showing their emotions by simply swishing their tails. Kobolds’ thick hides vary in color, and most have scales that match the hue of one of the varieties of chromatic dragons, with red scales being predominant. A few kobolds, however, have more exotic colors such as orange or yellow, which in some tribes raises or lowers an individual’s status in the eyes of his fellows. Their physical appearance could vary wildly. Some had distinctly dog-like facial structures or ones that resembles a crocodile, while most were much more draconic, with horns and snouts that resembled their dragon relatives.
Kobolds thrive in cramped quarters far from the light of the sun. Most live in vast warrens deep beneath the earth, but a few instead prefer to make their homes beneath tangles of overgrown trees and brush. Saving their malice for other races, most kobolds get along well with their own kind. While squabbles and feuds do occur, the elders who rule kobold communities tend to settle such conflicts swiftly. Kobolds delight in taking slaves, relishing the chance to torment and humiliate them. They are also cowardly and practical, and often end up bowing to more powerful beings. If these creatures are of another humanoid race, kobolds often scheme to free themselves from subjugation as soon as possible. If the overlord is a powerful draconic or monstrous creature, however, kobolds see no shame in submission, and often shower adoration on their new leader. This is especially true if the kobolds serve a true dragon, who they tend to worship outright.
Kobolds are often one of the more feared races in The Lost Lands, not for their size or prowess, but for their company. A common saying is "Where there are kobolds, there are dragons" and there is often some truth to it. Kobolds instinctively find themselves migrating towards dragons and are often found in their service.
Kobolds animosity, the sunlight and their innate desire to stay in their cozy warrens is often enough to keep them out of the company of others, but occasionally a kobold will be more independent or adventurous and seek life elsewhere. These often find it difficult to fit in, but in the more metropolitan areas a kobold can thrive amongst the surface dwellers.
Kobold Names
Moob, Snu, Mid, Etru, Ziks, Norko, Helpi, Ogla, Digru, TorpuKobold Stats and Abilities
Ability Score Increase: Your Dexterity score increases by 2.Size: Kobolds are between 2 and 3 feet tall and weigh between 25 and 35 pounds. Your size is Small.
Speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write one Human Language (usually Westerling) and Draconic.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Grovel, Cower, and Beg: As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.
Pack Tactics: You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
Sunlight Sensitivity: You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Variant: Winged Kobold
You lose 'Grovel, Cower and Beg' but gain Winged.Winged: You have a flying speed of 30 feet. To use this speed, you can’t be wearing medium or heavy armor.
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