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Lizardfolk

Lizardfolk were semi-aquatic reptilian humanoids native to the swampy regions of The Lost Lands. Their skin was covered in scales and varied in color from dark green through to shades of brown and gray or blue. They could even be found with red and orange coloring but these were far more rare. Taller than humans and powerfully built, lizardfolk were often between 6 and 7 feet tall and weighed between 200 and 250 pounds. Lizardfolk had non-prehensile muscular tails that grew to three or four feet in length, and these were used for balance. They also had sharp claws and teeth.   Although non-reptilians struggled to tell the difference between males and females, lizardfolk could easily distinguish themselves. Lizardfolk had to keep their skin relatively moist and needed to wet their bodies regularly if they were in dry climates. For this reason they were particularly fearful of desert landscapes.   Lizardfolk had no interest in money or jewels. They also did not much value accumulating knowledge if it was not practically useful. They largely valued things based on whether or not it was good to eat. If it was, it quickly got their attention; if not, it was ignored. Lizardfolk could often become distracted at the appearance of food, even if they were in combat. They were easier to parley with after a meal, and a hungry lizardfolk was completely obstreperous.   Lizardfolk could be highly dangerous when provoked. However, they were not inherently evil; they were simply savage and had a hard time fitting in with the civilized world. Those that ventured into towns or cities were often alarmed, frightened, or offended by the environment. Few tried to adapt, let alone assimilate into civilized societies. Instead, they felt their part was to learn about "softskin" ways and in turn show them how "real people" lived.   Lizardfolk females laid clutches of eggs, from which their young hatched. The eggs were kept well protected in the tribe's lair. The life of a hatchling was especially hard. Lizardfolk reached maturity within five years of hatching. As lizardfolk aged, their bodies slowed down. Most lizardfolk over the age of 60 spent their days laying on warm rocks in the sun. Although lizardfolk aged much the same and had a similar lifespan to humans—the oldest reached 80 years of age—it was rare for lizardfolk males to grow old as they usually died in combat long before.   Lizardfolk gathered into tribes. A typical tribe might have 150 lizardfolk, with around 50 male, 50 female, and 50 hatchlings, Another might have only 30–60 adults, with half as many hatchlings and one tenth that number in unhatched eggs.  

Masculine Names

Qaruk, Gotzaxauk, Otsziz, Irlazk, Ithraccaxl, Throkzozk, Broaknak, Krasz, Ujoat, Juxl  

Feminine Names

Thisk, Drokziesk, Ekekisk, Ecadraess, Chayetti, Bethlutax, Shrolzo, Khas, Osetla, Thiethle

Lizardfolk Stats and Abilities

Ability Score Increase: Your Constitution score increases by 2, and your Wisdom score increases by 1.
Size: Lizardfolk are a little bulkier and taller than humans, and their colorful frills make them appear even larger. Your size is Medium.
Speed: Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
Languages: You can speak, read, and write one human language (usually Westerling) and Draconic.
Bite: Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Cunning Artisan: As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.
Hold Breath: You can hold your breath for up to 15 minutes at a time.
Hunter's Lore: You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.
Natural Armor: You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Hungry Jaws: In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest.
Lifespan
Lizardfolk reach maturity arqund age 14 and rarely live longer than 60 years.
Average Height
6' - 7'
Average Weight
200-250lbs
Languages
Draconic
One Human Language

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