Merfolk
Merfolk were aquatic humanoids who were half human and half fish. Males were called mermen, while females were called mermaids.
A merfolk person had the upper body, arms, and head of a fair-featured human from the waist up and instead of legs they had a fish-like tail from the hips down. Their humanoid features were fey-like, more similar to elves than humans. Merfolk were capable of interacting with surface folk, as they could survive outside of the water. They did so rarely, however, as they could not walk on land.
Merfolk lived in cities and isolated settlements within shallow seas and coral reefs, where protection and food were abundant. They trained aquatic animals to serve as their guardians, similar to the way humans trained dogs and horses. Merfolk's only natural enemy was the sahuagin.
Masculine Names
Jattad, Starglade, Murray, Wade, Triton, Storm, Niyen, Forebender, Wilddreamer, WakeshaperFeminine Names
Crystalbreeze, Nerissa, Cherith, Swiftsoar, Sage, Palespanner, Foretail, Seabrow, Kolo, TidesageMerfolk Stats and Abilities
As an aquatic race, they are rather ill-suited to land-based campaigns and as such might not fit well into most games. If the campaign will feature the sea and under-sea adventures frequently, then Merfolk are a great option.Ability Score Increase: Your Dexterity Score increases by 2 and your Constitution Score increases by 1.
Age: Merfolk live as long as humans and mature the same length.
Size: Medium
Speed: Your base walking speed is 10 feet and are always considered prone, however, you have a swimming speed of 40 feet.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages: Merfolk typically speak Common, Aquan, and Primordial.
Amphibious: You can breathe air and water.
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