BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Tiefling

Tieflings were human-based planetouched, native outsiders that were infused with the touch of the fiendish planes, most often through descent from fiends—demons, Yugoloths, devils, evil deities, and others who had bred with humans. Tieflings were known for their cunning and personal allure, which made them excellent deceivers as well as inspiring leaders when prejudices were laid aside. Although their evil ancestors could be many generations removed, the taint lingered. Tieflings were not predisposed to evil alignments and varied in alignment nearly as widely as full humans, though tieflings were certainly devious.   While some looked like normal humans, most retained physical characteristics derived from their ancestor, with the most common such features being horns, prehensile tails, and pointed teeth. Some tieflings also had eyes that were solid orbs of black, red, white, silver, or gold, while others had eyes more similar to those of humans. Other more unusual characteristics included a sulfurous odor, cloven feet, or a general aura of discomfort they left on others.   Tieflings had a number of abilities gifted to them by their fiendish heritage. By and large, tieflings were alluring and intelligent creatures, with a seductive aura in spite of their obviously evil ancestry. To a large degree, tieflings were more capable of guile than a great number of races, but these were not their dominant qualities. Tieflings also had an innate resistance to heat and had a hint of bloodlust that gave them a slight edge in combat.   Because tieflings were generally distrusted throughout the world, owing to their fiendish heritage, many were themselves distrusting and self-reliant. Tieflings were also proud and secretive by nature and possessed a dark demeanor. Unfortunately, this only helped to further the reputation tieflings had for being social outcasts and untrustworthy scoundrels. However, members of other races would find that once they demonstrated friendship and trust towards a tiefling, it would quickly be reciprocated in full.   Tieflings often took the names given to them by their human parents, but sometimes would adopt infernal names  

Masculine Names

Akmenos, Barakas, Damakos, Ekemon, Kairon, Leucis, Mordai, Pelaios, Skamos, Therai  

Feminine Names

Bryseis, Criella, Damaia, Kallista, Lerissa, Makaria, Nemeia, Orianna, Phelaia, Rieta

Tiefling Stats and Abilities

Ability Score Increase: Your Charisma score increases by 2.
Size: Tieflings are about the same size and build as humans. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write one human language (commonly Westerling) and Infernal.
Darkvision: Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Hellish Resistance: You have resistance to fire damage.
Bloodline: Choose one of the bloodlines below.  

Bloodline of Asmodeus

The tieflings connected to Nessus command the power of fire and darkness, guided by a keener than normal intellect, as befits those linked to Asmodeus himself.
Ability Score Increase: Your Intelligence score increases by 1.
Infernal Legacy: You know the Thaumaturgy cantrip. Once you reach 3rd level, you can cast the Hellish Rebuke spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Darkness spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.  

Bloodline of Baalzebul

The crumbling realm of Maladomini is ruled by Baalzebul, who excels at corrupting those whose minor sins can be transformed into acts of damnation. Tieflings linked to this archdevil can corrupt others both physically and psychically.
Ability Score Increase: Your Intelligence score increases by 1.
Legacy of Maladomini: You know the Thaumaturgy cantrip. Once you reach 3rd level, you can cast the Ray of Sickness spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Crown of Madness spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.  

Devil's Tongue Bloodline

Aside from their raw physical and arcane power, many types of devils possess the means to warp and affect the attention of others. Tieflings may inherit some of these traits from a manipulative devilish ancestor.
Ability Score Increase: Your Intelligence score increases by 1.
Devil's Tongue: You know the Vicious Mockery cantrip. Once you reach 3rd level, you can cast the Charm Person spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Enthrall spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.  

Bloodline of Dispater

The great city of Dis occupies most of Hell's second layer. It is a place where secrets are uncovered and shared with the highest bidder, making tieflings tied to Dispater excellent spies and infiltrators.
Ability Score Increase: Your Dexterity score increases by 1.
Legacy of Dis: You know the Thaumaturgy cantrip. Once you reach 3rd level, you can cast the Disguise Self spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Detect Thoughts spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.  

Bloodline of Fierna

A master manipulator, Fierna grants tieftings tied to her forceful personalities.
Ability Score Increase: Your Wisdom score increases by 1.
Legacy of Phlegethos: You know the Friends cantrip. Once you reach 3rd level, you can cast the Charm Person spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Suggestion spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.  

Bloodline of Glasya

Glasya, Hell's criminal mastermind, grants her tiefiings magic that is useful for committing heists.
Ability Score Increase: Your Dexterity score increases by 1.
Legacy of Malbolge: You know the Minor Illusion cantrip. Once you reach 3rd level, you can cast the Disguise Self spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Invisibility spell once as a 3rd-level spell. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.  

Bloodline of Levistus

Frozen Stygia is ruled by Levistus, an archdevil known for offering bargains to those who face an inescapable doom.
Ability Score Increase: Your Constitution score increases by 1.
Legacy of Stygia: You know the Ray of Frost cantrip. Once you reach 3rd level, you can cast the Armor of Agathys spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Darkness spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.  

Bloodline of Mammon

The great miser Mammon loves coins above all else. Tieflings tied to him excel at gathering and safeguarding wealth.
Ability Score Increase: Your Intelligence score increases by 1.
Legacy of Minauros: You know the Mage Hand cantrip. Once you reach 3rd level, you can cast the Tenser's Floating Disk spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Arcane Lock spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.  

Bloodline of Mephistopheles

In the frozen realm of Cania, Mephistopheles offers arcane power to those who entreat with him. Tieflings linked to him master some arcane magic.
Ability Score Increase: Your Intelligence score increases by 1.
Legacy of Cania: You know the Mage Hand cantrip. Once you reach 3rd level, you can cast the Burning Hands spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Flame Blade spell once as a 3rd-level spell. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.  

Winged Bloodline

Rather than magic, certain tieflings inherit the leathery wings of their devilish ancestors.
Ability Score Increase: Your Intelligence score increases by 1.
Winged: You have bat-like wings sprouting from your shoulders. You have a flying speed of 30 feet while you aren’t wearing heavy armor.  

Bloodline of Zariel

Tieflings with a blood tie to Zariel are stronger than the typical tiefling and receive magical abilities that aid them in battle.
Ability Score Increase: Your Strength score increases by 1.
Legacy of Avernus: You know the Thaumaturgy cantrip. Once you reach 3rd level, you can cast the Searing Smite spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Branding Smite spell once as a 3rd-level spell. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.
Lifespan
Tieflings mature at the same rate as humans but live a few years longer.
Average Height
5' - 6'
Average Weight
120-220lbs
Languages
Infernal
One Human Language


Comments

Please Login in order to comment!