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Warforged

Warforged as a race are unique to the Eberron campaign setting and not something natively found nor produced in The Lost Lands. The stat block presented below is a representation of a sentient organic construct that has been given life. Whether through a wizards experiment gone awry, the blessing of the machine god upon a golem, or a mutation of magic from Mechanus, a Warforged awakens to find itself born into a new world. Warforged are very uncommon and have only been spotted in the last thirty years, leading many to believe there is some sort of intelligence behind their creation and purpose. Whatever this is, remains a mystery.   Warforged are intelligent humanoids comprised of both organic and inorganic materials. Root-like cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. All warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced brow ridge. A sigil is engraved into the center of the forehead; this is unique to each warforged. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was designed. A juggernaut warrior is a massive brute sheathed in heavy steel plates, while a skirmisher can be crafted from wood and light mithral to grant it lithe and elegant movement.   While they are formed from stone and steel, warforged are humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other humanoids. A warforged can focus its mind on its body as it rests, adjusting its shape and form to assume one of a few defensive postures. A warforged who expects heavy combat might focus on durability, while during a time of peace they might be content to adopt a lighter, less aggressive form.   The typical warforged shows little emotion. Many warforged embrace a concrete purpose—protecting allies, completing a contract, or other pursuits—and devote themselves to this task . However, there are warforged who delight in exploring their feelings and their freedom. Most warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and deeper meaning.   Warforged have an enormous array of body types and shapes as each is created in a unique fashion, but all are roughly the size of a human. The typical warforged has a muscular, sexless body shape, but others were forged to appear like a humanoid sex for aesthetic purposes. Some warforged ignore the concept of gender entirely, while others adopt a gender identity in emulation of the creatures around them.  

Warforged Names

Many of them adopted nicknames, often given to them by their comrades. Some have chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.   Example Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Church, Crunch, Crystal, Dagger, Dent, Five, Glaive, Hammer, Iron, Lucky, Mace, Pants, Pierce, Red, Rusty, Scout, Seven, Shield, Slash, Smith, Spike, Stone, Temple, Vault, Wall, Wood

Warforged Stats and Abilities

Ability Score Increase: Your constitution score increases by 2, and one other ability score of your choice increases by 1.
Size: Your size is Medium. Most warforged stand between 5 and 6½ feet tall.
Speed: Your base walking speed is 30 feet.
Languages: You can speak, read and write one human language (usually Westerling) and one language of your choice.
Warforged Resilience: You were created to have remarkable fortitude, represented by the following benefits:
• You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
• You don’t need to eat, drink, or breathe.
• You are immune to disease.
• You don’t need to sleep, and magic can’t put you to sleep.
Sentry’s Rest: When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection: Your body has built-in defensive layers, which can be enhanced with armor.
• You gain a +1 bonus to Armor Class.
• You can don only armor with which you have proficiency. To don armor, you must incorporated it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spent 1 hour removing it. You can rest while donning or doffing armor in this way.
• While you live, your armor can't be removed from your body against your will.
Specialized Design: You gain one skill proficiency and one tool proficiency of your choice.
Lifespan
Warforged do not appear to grow old, and it is unknown if they can die of old age. All existing warforged are under thirty years old.
Average Height
5' - 7"
Average Weight
270 – 350 lbs
Languages
One language of your choice One Human Language, often Westerling (common)

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