In certain published works by Frog God Games set in the Lost Lands, such as
The Blight and
Razor Coast, available technology includes such things as gunpowder, cannons, and ironclad warships. Given that much of the Lost Lands are at levels where such advances do not exist (
Medieval,
High Middle Ages, and even
Dark Ages being common), the possession of such superior technology by other realms poses issues of consistency. Would not those with access to steam power and cannons rule the waves? Wouldn’t heavy armor such as plate cease to be in use in a world where handguns are available? This problem is even noted in the introduction to the Swords & Wizardry version of
Razor Coast, which suggests that the Razor Coast be separated from areas of a traditional fantasy campaign by a planar barrier, a physical barrier, enormous distances, or barriers in space or time.
For players and Gamemasters who prefer a fantasy setting without advanced technology, we have written this volume to exclude references to gunpowder, cannons, handguns, steam power, and ironclads. For those purposes, it is assumed that
Castorhage does not have access to such technology. As the Razor Coast does not work well in a pre-17th century setting, that region is not covered by this volume, though some references are included in various places. A GM preferring a lower technology setting will have to modify
The Blight accordingly if that text is used, as well as determine how to include the contents of
Razor Coast, or whether to design such region afresh.
Those who prefer a higher level of technology, or those not concerned with having divergent technology levels, are free to include that technology and incorporate
The Blight and
Razor Coast as published.