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Lizardfolk Stat Block

 

VGtM

Lizardfolk

Stat Block: Lizardfolk

 
If you’re considering taking a scaled one along on an adventure, remember this important fact. The strange, inhuman glint in its eyes as it looks you over is the same look you might give a freshly grilled steak.
— — Tordek, dwarf fighter and adventurer
  Quite at home in the surrounding waters and forests of The Maelstrom Isles, the lizardfolk’s adaptability in difficult environments have granted them ample job opportunities. Though giving them jobs is about all the other races want to have to do with them. To other races Lizardfolk are strange and savage and not a people others want to be around.
ability score increase: Your Constitution score increases by 2, and your Wisdom score increases by 1.
age: Lizardfolk reach maturity around age 14 and rarely live longer than 60 years.
alignment: Most lizardfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices.
Size: Medium
speed: Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
Languages: You can speak, read, and write Common and Draconic.
race features:

Size

Lizardfolk are a little bulkier and taller than humans, and their colorful frills make them appear even larger. Your size is Medium.  

Bite

Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.  

Cunning Artisan

As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan’s tools, such as leatherworker’s tools.  

Hold Breath

You can hold your breath for up to 15 minutes at a time.  

Hunter's Lore

You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.  

Natural Armor

You have tough, scaly skin. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.  

Hungry Jaws

In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can’t use this trait again until you finish a short or long rest.  

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