Pre-Campaign Session - Settlement Game
General Summary
The 4 factions (Naturalists, Refugees, Truth Seekers historians and a Libertarian religious order) settled their promised land, which they named New Frontier. They soon met a benevolant tribe of indigenous kobolds and worked together to develop the land for everyone's use.
Led by the leader of the Naturalists, a shifter
Met Kobolds
No conflict
Mass Memory Loss
Nature leader kept everyone calm. She reminded them that they all came to this place to start a new life, and this is part of the process.
Domesticated Hippogryphs who nested in the western hills
RATIONAL personalities were the norm.
All of the original factions socialized and debated how things should be ordered in New Frontier.
Construction began on the first temple: Aurora's Embrace.
The New Frontier Guild assumed leadership over the region.
Kobolds began to construct and sell tools to the new settlers.
A mechanical / magical construct was unearthed from the bottom of the freshwater lake. The construct declared himself king.
The NFG Leader bowed to the mechanical man and offered to serve him.
The other frontiersfolk rebelled.
In the anarchy, the Kobold chieftain allied with the construct and took charge of the region.
The kobolds honored their new construct master by creating statues in his likeness.
The rest of the community settled into their new normal, while clerics prayed for a way to overcome the construct.
A tsunami struck the shoreline and caused devestation to the inhabitants of the blackrock caves, the beach and the bay.
Kobold leadership faltered.
Aurora's Embrance temple survived untouched and became a rescue center for the area.
The clerics gained favor of the community and began to lead.
Clerics led the community successfully. Many joined the churches and new temples were built.
A bazaar formed on the natural land bridge between the hill country and the farm land.
COMMUNAL property became the standard.
Hill Giants made trouble, but the clerics sent a delegation to treat with them peacefully. The giants left the area and gifted the frontiersfolk a magic wand of anti-magic.
Clerics used the wand to destroy the construct.
Lunar New Year was celebrated in the farmland fields. The area became known as Moon Fields.
A small shipyard was built.
WATER element became most valued.
CAUTIOUS personalities became dominant.
The hilltop now known as Meditation Point became revered.
FARMS grew and were prosperous.
A pack of ravenous wolves fled the mountains and entered the region. They were fed and led away to wilder areas.
The Bazaar became world-renowned. Traders and merchants from everywhere flocked to the area for free trade, minimal taxes and laws.
A city grew within the Bazaar to support the merchants and guild members. The city and bazaar together are called New Frontier Bazaar.
The Sacred Sect formed inside the Bazaar, a place where worshipers of all religions gather without the grandieur of the temples.
FRATERNITY societies establied.
Boatmakers, fishermen, farmers, crafters, ranchers, etc.
KNOWLEDGE revered.
Ghostly illusions or spirits rose from the lake. They were people of an older age that used to live here before the New Frontier settlers arrived.
Scholars and clerics researched and found a way to release the spirits so they could finally rest at peace.
Scholar's Forum established to contain the guild houses, university, govertment offices and grand library.
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