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C5 - Dining Room

Crimson Dining Room:

  Upon opening the door on the southern wall of the extended hallway, you step into a spacious dining room that spans 60 feet by 20 feet. This area serves as a communal space where the members of the Crimson Blades gather to share meals, discuss plans, and forge alliances over food and drink.   Dimensions: 60 feet by 20 feet  

Features:

  Long Dining Table: A lengthy wooden table dominates the center of the room, surrounded by sturdy chairs. The table is set with mismatched but serviceable dishes, cutlery, and tankards, indicating a utilitarian approach to communal dining.   Dimly Lit Chandeliers: Overhead, dimly lit chandeliers cast a warm glow, providing ambient lighting that enhances the camaraderie of the space. The lighting also creates an atmosphere that encourages open conversation.   Decorative Rugs: Colorful, worn rugs are scattered across the floor, adding a touch of warmth and comfort to the otherwise utilitarian room. The rugs may conceal imperfections in the flooring or serve as a nod to the Crimson Blades' taste for stolen luxury.   Decorative Wall Hangings: The walls are adorned with stolen tapestries, paintings, and other decorative items. These serve as both a display of the Crimson Blades' acquisitions and a testament to their audacity in pilfering valuable goods.  

Potential Perils:

  Occupancy: Depending on the time of day, members of the Crimson Blades may be using the dining room for meals or meetings. The party should exercise caution to avoid detection while exploring the area.   Hidden Conversations: The dining room may have hidden alcoves, concealed doors, or magical enhancements that allow the Crimson Blades to conduct secret conversations or observe those within the room discreetly.   Stolen Goods: The decorative items in the dining room may include valuable stolen goods or artifacts. Investigating these items could uncover clues about the Crimson Blades' motivations or lead to additional quests.   As the party explores the Crimson Dining Room, they have the opportunity to gather information, observe the dynamics of the criminal organization, and potentially uncover hidden secrets. The decision to investigate further or continue their exploration awaits the adventurers.
Parent Location
Connected Rooms
Owning Organization

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