Everfern Ivy
Everyfern Ivy
Specialist Tier (15 Skills, 2 Attributes) For Heimdall's Citadel
At the start of the ivy's turn roll a d4. The ivy may attack a number of non grqappled players this turn equal to the result.
At the start of the ivy's turns, roll a stealth check against all non grappled players perception checks. The losing players are considered off guard when the ivy attacks.
At the end of the ivy's turn it will attempt to pull all grappled players deeper to the center where the lethal spikes are. When this happens, make a combat roll as normal with the grappled players defending as normal. The spikes have advantage on any grappled players.
The ivy takes an additional d8 damage from blade category weapons and bladed weapons only require a LVL 2 victory to dismember the plant.
Weapons: Tendrils and vines, spikes near the center
Loot:
Harvest: 2d8 Everfern
At the start of the ivy's turn roll a d4. The ivy may attack a number of non grqappled players this turn equal to the result.
At the start of the ivy's turns, roll a stealth check against all non grappled players perception checks. The losing players are considered off guard when the ivy attacks.
At the end of the ivy's turn it will attempt to pull all grappled players deeper to the center where the lethal spikes are. When this happens, make a combat roll as normal with the grappled players defending as normal. The spikes have advantage on any grappled players.
The ivy takes an additional d8 damage from blade category weapons and bladed weapons only require a LVL 2 victory to dismember the plant.
+2 REF | Health: 60
+4 Grip | +4
+4 Stealth | +6
+4 Vocation | Predatory Plant | 9d6
+3 Grappling/Unarmed | 12d6 (16d6 with grapple modifier | d6 + x2 prof)
+1 Med Blade | 10d6 (d8 + prof)
+4 Grip | +4
+4 Stealth | +6
+4 Vocation | Predatory Plant | 9d6
+3 Grappling/Unarmed | 12d6 (16d6 with grapple modifier | d6 + x2 prof)
+1 Med Blade | 10d6 (d8 + prof)
Weapons: Tendrils and vines, spikes near the center
Loot:
Harvest: 2d8 Everfern
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