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Troll Brute

Troll Brute

For: Cave Trolls - Encounter Italics indicate a free point to assign to any option with the following marker
 
Specialist Tier - 2 Att, 15 skills | Hardened Hide - Whenever the troll brute takes damage, it rolls an Constitution check vs a DC 14. On a success the damage received is reduced by half rounded down. This will not apply to fire and heat based damage. | Weakness - A troll's skin burns and bubbles when exposed to sunlight. They are also sensitive to fire and heat. Receive an additional +20 damage from fire and heat based attacks
 
d Lair Action - When in a glimmer moss cavern, twice per combat as an action the troll can ingest a large portion of the moss growing around it, causing it to go into a frenzy. The troll is moved to the top of the initiative order, gains 1 additional adrenaline point, and has a +1 to all it's combat rolls for the duration of one round.


+2 in STR | Max Health: 65


+3 Constitution | +5
 
+1 Aim/Throw | +3
 
+3 Intimidation(STR) | +5


+4 Vocation(STR) - Basher | 9 (the brute's unarmed fists are considered heavy blunts do to it's size)
 
+3 Heavy Blunts | 12 (d10)
 
+1 Heavy Sharps | 10 (d10)



Weapons: Log Club(heavy), Boulders (heavy/ranged), Fists(unarmed), Tusks(heavy)
 
Loot: 1d4 Glimmer Moss Bulbs, patch of glimmer moss, stone pendants with carvings, bone jewlery
 
Harvest: Trollhide, Troll's Blood, Troll's Tusk

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