Yellow Troll
Yellow Troll
Renowned Tier (21 Skills(modified to 18 for balancing), 3 Attributes) For Troll Burrow
Advanced Regeneration - on each of its turns, the troll automatically heals 1d10 health if it did not sustain fire or heat damage the previous round. In addition to this anytime the troll is dismembered and the wound is not from a fire or heat based attack, roll a medicine check for the troll vs DC 14. On success the troll heals 1d8 damage. If the roll is 16 or higher the severed limb splits and regrows into two identical limb replacements. The troll gets +1 to its combat rolls for each additional limb it gains during combat. This does not apply to full decapitations.
Weakness - A troll's skin burns and bubbles when exposed to sunlight. They are also sensitive to fire and heat. Yellow Trolls take an additional 20 damage from fire and heat based attacks. (this is increased from the base Cave Troll)
Weakness - A level 2 victory or higher automatically dismembers these trolls in addition to the normal effects. Use a destiny roll to randomly determine the severity of dismemberment and what body part.
Weapons: Claws, Scavenged Weapons
Loot: Scavanged weapons, 1d6 gems, patch of glimmer moss, stone pendants with carvings, bone jewlery
Harvest: Yellow Troll's Blood, Yellow Troll's Tusk, Yellow Trollhide
Advanced Regeneration - on each of its turns, the troll automatically heals 1d10 health if it did not sustain fire or heat damage the previous round. In addition to this anytime the troll is dismembered and the wound is not from a fire or heat based attack, roll a medicine check for the troll vs DC 14. On success the troll heals 1d8 damage. If the roll is 16 or higher the severed limb splits and regrows into two identical limb replacements. The troll gets +1 to its combat rolls for each additional limb it gains during combat. This does not apply to full decapitations.
Weakness - A troll's skin burns and bubbles when exposed to sunlight. They are also sensitive to fire and heat. Yellow Trolls take an additional 20 damage from fire and heat based attacks. (this is increased from the base Cave Troll)
Weakness - A level 2 victory or higher automatically dismembers these trolls in addition to the normal effects. Use a destiny roll to randomly determine the severity of dismemberment and what body part.
+1 in INT| +2 REF | Health: 50 (Modified for balacing purposes)
+4 Stealth | +6
+3 Medicine | +4
+2 Intimidation (REF) | +4
+3 Vocation | Shanker | 9d6
+3 Small Weapons | 12d6 (d6 + prof/d6 + x2prof in CC)
+2 Vocation | Lurker | 8d6
+2 Ambush (add to stealth when applicable)
+4 Stealth | +6
+3 Medicine | +4
+2 Intimidation (REF) | +4
+3 Vocation | Shanker | 9d6
+3 Small Weapons | 12d6 (d6 + prof/d6 + x2prof in CC)
+2 Vocation | Lurker | 8d6
+2 Ambush (add to stealth when applicable)
Weapons: Claws, Scavenged Weapons
Loot: Scavanged weapons, 1d6 gems, patch of glimmer moss, stone pendants with carvings, bone jewlery
Harvest: Yellow Troll's Blood, Yellow Troll's Tusk, Yellow Trollhide
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