Episode 13: Red Moon Burning Report
General Summary
Prequel to The Enemy Within
Episode 13 - “Red Moon Burning”
3/21/2020 Post-Game Notes
Day 15 (18th overall) - morning of Angestag, 2 Nachgeheim, 2512 IC
Stickybun was allowed to convalesce in the Inn overnight, and in the morning the Crew comes downstairs to shouts from Ilse in the kitchen. She’s chasing an annoying Stickybun out of her kitchen. Franz takes the opportunity to give the Crew a full tour of the RMI and provide some information on his preparations thus far:
- Ilse will be given a week off to visit her family in Geissbach. If and when she returns, she’ll have a job waiting for her at the Boatsman’s Guild. That’ll go for Johann and Hermione, if they want the jobs.
- Franz made a straw dummy of himself that he thought could man the bar on the night of the blowout. Maybe lure some enemies to the source of the explosion? The Crew is non-plussed and works on other ideas.
- And works…
- And works…
- At Nordlander’s and Fabio’s:
- Godabert: boiled leather breastplate and upgraded leather leggings
- Karl: upgraded leather jack, boiled leather breastplate, and knuckledusters
- Kris: leaves his leather jerkin with Fabio to be converted to add sleeves (jack knuckledusters
- Beau: heavy crossbow
- At Madame Beaumarteau’s (where one of her stockroom girls looks at them like she recognizes them)
- Karl: disguise kit
- On the Docks:
- Kris and Karl get matching
heartanchor tattoos - Godabert gets a name at the Crooked Hammer: Stephan Borg, lock-picking tutor
- Beau gets a chance at redemption and bangs the hell out of Charlotte at the Kat House
- One eight-part bomb, now covered in herbs and twigs and little talismans.
- 4 sachets of Cordelia’s Enhanced Restorative Tonic (recover 2x T, but then side-effect)
- 4 sachet of standard healing draught
- 1 sprig of faxtoryll
- 2 bundles of salwort
- They tell their story, meditate in prayer for a while… Beau loses one corruption point… Sister Celestine informs them that they will be in a position to destroy something of great evil soon, which may cleanse them of some corruption.
- Cut hole in the back of Franz’s closet leading to the adjoining room (where Karl will be stationed
- Cut peephole in the door of Karl’s room
- Prep rope ties to secure doors against one another upstairs, all with the idea to lure any assailants into Franz’s bedroom before the explosion
- Set up the bomb in the pantry, off the kitchen, behind the bar and below Franz’s bedroom.
- Move an outhouse to the well yard outside the kitchen, then smear poop (Kris’s) on the handle so no one will use it tomorrow.
- Karl disguises Franz as a woman (poorly) and disguises Beau as Franz (also poorly)
- Franz leaves with the last customers and disappears into the night.
- Godabert and Karl take their posts in the upstairs rooms
- Members of Carmello’s crew start breaking into the Inn near the front door
- The wraith starts to materialize fully in the taproom
- A loud trollslayer starts hacking at the kitchen door
- Upstairs, a couple Eshin assassins drop into Franz’s room from the chimney (“Dammit - the chimney” - Karl
- Godabert and Karl start running from the Skaven, screaming for a preemptive lighting of the bomb, meanwhile more Carmello thugs break into the upstairs hallway from the roof.
- Downstairs, more dwarves show up, this time sent by Silverbeard, trying to break into the kitchen through the windows.
- Karl lights the bomb!
- Beau whips open the kitchen door and engages with a surprised trollslayer.
- Kris throws his strong back into the breach and the burly dwarf tumbles to the ground. Uh oh -- there are lots of dwarves out here.
- God and Karl, running from the Skaven, run into the wraith, avoid the thugs, and make it to Johann’s room on the opposite end of the kitchen.
- Too many dwarves: Kris and Beau head back into the kitchen. Those other dwarves? They’re holding little bombs.
- The kitchen door explodes open, and the shimmering green wraith is in the doorframe.
- God and Karl jump out onto the dockside street, stealthily avoiding being spotted by other members of Carmello’s gang who are guarding the front door.
- Beau and Kris retreat as well. Kris sinks his grappling hook into the wooden table and yanks hard to block the doorway as they try to put distance between themselves and the dwarves and the undead monster.
- Beau, with a mighty heave, pulls Kris into Johann’s room just as one of the little grenades, tossed at Kris, bounces off the table-shield and over towards the storage room.
- One boom! Over by the kitchen hearth
- A second boom! Over by the storage room
- Beau makes it out the window, but he’s spotted. Assailants approach!
- A third BOOOOOOM! As the storage room explosive is ignited prematurely
- Kris must have had some gods (or something… similar) smiling (evilly) down on him, because he manages to just squeeze his ass out the window as the massive explosion and fireball erupts through the first floor of the Inn!
Rewards Granted
XP:
Pulling off the explosion and successfully faking Franz’s death, while taking out some shitty Silverbeard thugs in the process: 75
Sweet Roll20 sesh: 35
- Godabert: 110
- Beau: 110
- Karl: 110
- Kris: 110
- 20 GC (secured by Karsten Rugger at the Boatsman’s Guild)
- Saif Al-Janub
Weapon | Group | Worth | Enc. | Avail. | Reach | Damage | Qualities |
Saif al’Janub | Basic | 20 GC | 1 | Exotic | Medium | +SB+5 | Defensive, Fine 4, Unbreakable |
Character(s) interacted with
Locations scouted and new NPC’s engaged:
Shallya Temple (Marktplatz): Sister Celestine
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