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House Cannith

House Cannith bears the Mark of Making and concerns itself with all manner of industry, both magical and mundane. Although Cannith runs the Fabricators Guild, which certifies artisans and craftspeople in every industry from building construction to pottery, most marked heirs find themselves diverted to the Tinkers Guild, where almost all Cannith with any magical affinity are taught the techniques of artifice and magical infusion.     The members of House Cannith are currently divided into three factions, each with their own leadership. After the death of the former patriarch, the house shattered into three, each making their plays to reuinify their house.  
  • Zorlan d’Cannith is the baron of Cannith East. A great weaponsmith, he is based out of Korth. The territories of Karrnath, Mror Holds, Talenta Plains, Lhazaar Principalities, and Q'barra are under his control. He is admired by many for his skill in finding new opportunities and his ruthless business acumen. A cousin to the former Patriarch, his skills in the financial realm make him an important figure within the house. His talent with numbers and eye for profit makes him a trusted advisor to the House.
  • Jorlanna d'Cannith is a baron of Cannith West, governing from Fairhaven. A powerful alchemist, she is the daughter of the former patriarch, Starring d’Cannath by his second wife. A proud and attractive woman in her fifties, she is older than the other two candidates, making her a more desirable Matriarch in the eyes of many. As the old saying goes, with age comes wisdom. She is well allied with the other houses and has a strong personality that can draw people to her beliefs, but has a checked past, making it hard for many to trust her judgment on important issues.
  • Merrix d’Cannith is the baron for Cannith South, ruling from Sharn. An artificer of great renown, he is the youngest of all the potential Patriarchs, but quite possibly the most powerful of them all, as he is the creator of the warforged. His claim may be the weakest, and in reality he would much rather be left to his experiments in his lab under the great Tower of Sharn. He is willing to lead House Cannith because he feels the other two candidates are weak, and a strong leader is needed to restore the house’s dominance with the Twelve. Of course, in his mind, he’s that strong leader.

History

House Cannith rose to prominence after the War of the Mark. During this period, the house’s focus was on the creation of armor, weapons, and other ordinances of war, which would serve them not only then, but in the later conflicts in Khovaire. Master innovators, House Cannith was constantly creating new and improved weapons, which were used during this time of conflict between the houses and the aberrant marked. After the war, House Cannith emerged as one, if not the most powerful house amongst the other dragonmarked houses. It was during this time that they led the drive for the formation of The Twelve. Realizing the power they could potentially amass, they sought to unify the houses under one umbrella to limit the amount of infighting between them and being able to have the five nations become reliant on their services. While one may think that the house did this for some altruistic reason, looking out for all of the dragonmarked houses, they would be naive. House Cannith saw an opportunity to hold great influence not only over the nations of Khovaire but the other dragonmarked houses. It was also during this time that House Cannith produced some of their greatest creations, including the Lightning Rail and the Towers of Sharn.     But it was during the Last War that House Cannith flexed its muscles and truly became the one dragonmarked house that the Five Nations could not do without. Operating with an amoral business sense, they supplied all the nations with a variety of weapons during this time, becoming incredibly wealthy in the process. Their power was said to be so great that House Cannith was able to influence the war itself, creating skirmishes and conflicts to fuel their arms dealings. Not satisfied with only dealing weapons, it was their forge in Whitehearth that the Warforged were born. No longer was House Cannith a provider of weapons, but of the armies that would use these weapons. This was the height of their power.     As will all things that go up, they eventually must come down, and House Cannith crashed at the end of the war. The Treaty of Thronehold was signed by the remaining nations, ending the Last War, and by doing so eliminated the need for the weapons that House Cannith had been supplying. The treaty also delivered another crushing blow to the house with the emancipation of all warforged and banning Cannith’s creation forges so that no additional warforged could ever be produced. The final crippling blow was delivered on the Day of Mourning. House Cannith lost their greatest forge, Whitehearth, along with all the those that lived in that area. Some of the house's greatest minds perished along with their families, innovations, and the natural resources they used in their work. The Mourning also killed the ruling Patriarch Starring d’Cannith and a majority of his heirs, crippling the succession line and plunging House Cannith into a struggle to fill the power vacuum.

Agriculture & Industry

The Mark of Making is maybe the one most most profitably employed - its abilities allow both the conjuration of raw materials, and the refinement of them. Depending heavily on the skill and knowledge of the user, the House is constantly finding new uses for it.   While a Cannith heir could take a discarded steel chain and mend it back to full quality, a suitably attuned and marked Cannith could directly conjure 50 feet of fine steel chain and sell that for gold. A more skilled heir with the same equipment could conjure up the far more raw iron ore, then hire a team to smelt that into ingots, a team to pull the ingots into rod and a team to turn the rod into chain. But, the most talented heirs could fabricate the iron ore into custom machines, molds and tools, and hire one team to make the chain faster and more efficiently than anyone without their powers ever could.   This very process sparked the creation of the original Fabricators Guild when it was realized that the concept of standardized, vertically-integrated assembly line production could be applied to all industries rather than to just the processing of magically created ore. This process has since become the standard, creating their modern manufacturing industry.
Leader:
Cannith East: Zorlan d'Cannith
Cannith West: Jorlanna d'Cannith
Cannith South: Merrix d'Cannith
    Headquarters:
Cannith East: Furnace, Korth, Karrnath
Cannith West: Rordan's Gate, Fairhaven, Aundair
Cannith South: Copper Arch, Sharn, Breland
Notable Members

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