A ritual by which one can become their heart's true self.
Learn what Life in City Moondoor is like in different seasons. This time, it is time to burn a Lord and begin a new year.
Cursed and banished into the underworld, the Dral'azie, are a malevolent and hedonistic race of subterranean Aelfier that serve the Goddess Aulreth, with a penchant for black magic.
Shadows of an ancient sin, the Ejderhakan are a relic of the old, a suave and mysterious race whose appearance often invokes fear and suspicion.
The Shadow Council. An insidious group that has carved its name into the very fabric of Summerdark’s history. A signature written with the most insidious ink of all: fear.
The royalty of Galasthin and the nine noble houses that have long served their home.
Locally beloved, but decreed enemies of the faith, these women are often what holds a backwater village together.
Situated at the center of known space, Earth is the homeworld of humanity.
Mischievous magical pages that have come to life to cause chaos and spread knowledge. Literally.
Malkora's magical lifeblood, bringing radical change to all corners of the world.
The dells of the far north of Noria are dangerous. Do not listen to the whispers, wanderer, and try to be gone from here as fast as your feet carry you.
The Scorching of Mercury, also known as the First Solar Invasion, was an invasion by the angelic armies known today as the Scourge. The invasion destroyed most of Mercurian civilization and radically changed the planet's biosphere across four years.
Despite what it commonly claims, the Church of Order had far from an easy time unifiying the peoples faith under its own banner. In part because of certain individuals.
The foundational Mars exploration missions, undertaken during humanity's early days of interplanetary exploration.
HUMANITY TESTED IN BLASPHEMOUS LEGION EXPERIMENTS UNDER DIRECTION OF SECRET "HUMAN AUGMENTATION PROGRAM"
The cradle for a new god; the home of the Human Augmentation Program. A massive complex consisting of labs, research facilities, ichor storage, and living quarters.
There are countless swords, blades of all kinds, around the world. From cutlass to rapier, katana to dagger or machete, they come in all shapes and sizes. But of all the different types, the ethereal Ghost Blade stands out from the rest.
The technology that allows faster-than-light travel across known space.
If a message needs to travel across the dunes of Jadira faster than a messenger may ride, you can use the deepwells. To call into the well and have your words be heard is an art unto itself.
Whispers of a truth, perhaps.
A historian's attempt at writing and illustrating a picture book to teach kids about the origins of the gods, long before they became husks.
The Barrows are feared by the living. One small childrens song speaks of the dangers lurking there.
Act II: The Crystal Empire
When the comet stroke the earth, the new kind of innovations and conflicts began. Follow the centuries-long story of the crystal guns armies on how they evolve, explore, and dominate the ancient world. This is the story of "Terraloga"
A bright and bustling universe, made with love
Explore the endless planets brimming with life in the Yonderverse! Go after creatures, discover new places, and learn about the people you find along the way.
sapphic love in space
We didn't believe in angels until they invaded. One by one, the sunscrapers of Mercury fell. At Penumbra, we fight back. -— A wiki for Solaris, a sapphic space opera
A Storied Land of Myth and Magic.
TTRPG world with Steampunk, Dragons, and Top Hats (and Gnomes!)
a sci-fi adventure of dubious intentions
12 planets connected by metadimensional space, divided by ideals, and held together by one beleaguered organization.
At the stroke of midnight on October 31, 1712, the world came to an end. It wasn’t done in by blood or war, fire or famine. Not at all. The world ended when a green comet flashed across the full blood moon that night, chased by a haunting, thin laugh...
An interactive, bright fantasy worldbuilding project from the enthusiastic scribbles of TJ Trewin, an award winning worldbuilder and creator of shiny things. Start exploring and collect mementos of your adventures!
Ethnis sprawls 1800 years into the future, beyond holocene extinction, alien occupation, and the discovery of magic. It's a canvas for roleplay, stories, and a card-based TTRPG ruleset. Come get lost in our dreams and nightmares.
Age of Witches
"Toil is the Sire of Fame." ~ Skippy
"Epic Sagas, given Life through Love or Experience!" ~ Arc Saga's Mission
We live in the shadow of the Great War.
These ten Gods have shaped the world and its inhabitants. You will find shrines and temples to them in every major hub of civilisation.
Dorralia Marigold, high smith of the Dorralian Wings, friend and confidante to Treiswir Ironfist. Witty, cynical, but most of all joyful friend.
An ancient and unusual breed of hunting hound, finding it's origins in the far flung annuals of a forgotten time.
A short treatise on the bittersweet nature of first contact.
Magic armor that enhances magic users abilities and creates some nice lighting.
A dark fantasy setting where magic was forcefully introduced to the world only fifty years ago.
Fifty years ago, the world of Melior was forcefully introduced to magic during an apocalyptic invasion. Folks are questioning their old traditions and faiths as they struggle to rebuild amidst the new dangers of everyday life.
Congratulations on making it to the finals, and thank you for these graphics. You're the best!
Once more, Line coming in clutch, Thank you <3 Now I just need to figure out how to decide on which of these excellent competitors to vote for!
Holy cow, this is radical!
Check out my summercamp by going here and checking out any of my gold-star articles!
Congratulations on making it to the finals, and thank you for these graphics. You're the best!