Social Interaction
All adventures begin with the call to adventure, and this call usually rings from society. A queen offers titles to those who defeat a rampaging dragon. A guild delivers an order to take down a pirate ship. A church promises relic access to those capable of clearing a poisoned crypt. Social interactions create calls to adventure and thus form the foundation of a hero's story.
Whether you earn a friend or make an enemy can be just as important as whether you get the person to give you the thing you need. When you belittle the captain of the guard, buy a meal for a starving urchin, or free a prisoner, your actions both earn your social experience and raise the stakes of your story. Like Tiny Tim to Ebenezer Scrooge, the sheriff of Nottingham to Robin Hood, and Guinevere to Lancelot, the names of those you interact deeply with will be engraved on your legend.
Forging bonds for good or ill amongst organizations not only earns you social experience, but also creates a larger impact on the world. By making an enemy of a cult and becoming a hero to a guild, you may set events in motion that will bring one to its knees. By aiding revolutionaries and crippling the enterprise of an aristocracy, you may set a government up for overthrow. Like Katniss Everdeen and the Capitol, William Wallace and Scotland, or Mario and the Mushroom Kingdom, deep personal connections to organizations can bring to bear world-shattering stories.
When you purchase influence, your Reknown expands to include those immediately effected, such as your neighbors if you purchase a home, patrons if you sponsor an inn, the poor you give alms to, or the businesspeople your business interacts with. If you already had Reknown with these people, it is instead doubled.
INTERACTING WITH INDIVIDUALS
Most social interactions take place on a person-to-person level as you argue, laugh, and cajole with peasants, barkeeps, mayors, and kings. Characters brought to life by your DM, sometimes referred to as Non-Player Characters or NPCs, will usually first recognize you based on your Reknown. After that, any memorable relationship you build with them will keep you in their minds.Whether you earn a friend or make an enemy can be just as important as whether you get the person to give you the thing you need. When you belittle the captain of the guard, buy a meal for a starving urchin, or free a prisoner, your actions both earn your social experience and raise the stakes of your story. Like Tiny Tim to Ebenezer Scrooge, the sheriff of Nottingham to Robin Hood, and Guinevere to Lancelot, the names of those you interact deeply with will be engraved on your legend.
INTERACTING WITH ORGANIZATIONS
Through the Reknown granted to certain classes and by committing memorable deeds, you may eventually become known to your world's organizations. From guilds to religious sects to aristocracies to pirate conglomerates, your story will be aided or hindered by the relationships you hold with the powers that be.Forging bonds for good or ill amongst organizations not only earns you social experience, but also creates a larger impact on the world. By making an enemy of a cult and becoming a hero to a guild, you may set events in motion that will bring one to its knees. By aiding revolutionaries and crippling the enterprise of an aristocracy, you may set a government up for overthrow. Like Katniss Everdeen and the Capitol, William Wallace and Scotland, or Mario and the Mushroom Kingdom, deep personal connections to organizations can bring to bear world-shattering stories.
PURCHASING INFLUENCE
Beyond the name your forge for yourself through Reknown and deed, you can earn social prestige and experience by investing in your world. Purchasing a home in a village, sponsoring an inn to change its name, giving alms to the poor, or launching a business are influential ways to leverage the wealth you earn adventuring.When you purchase influence, your Reknown expands to include those immediately effected, such as your neighbors if you purchase a home, patrons if you sponsor an inn, the poor you give alms to, or the businesspeople your business interacts with. If you already had Reknown with these people, it is instead doubled.
ROLEPLAYING
Acting out the speech, mannerisms, and emotions of your hero shines the brightest in social interactions. By convincingly roleplaying your hero, your DM may allow you to succeed on all manner of social attempts. However, to add the element of chance and plumb for the unexpected, your DM may still ask you to make attempts to succeed on your social goals. Such attempts can benefit from Rank Bonuses, Advantage, or Reliability earned through your roleplaying.If acting out your hero's personality isn't in the cards for you in a particular situation, worry not. Your hero can still heroically pursue their ends through social Skills and attempts.
SOCIAL CHALLENGES
Particularly difficult social interactions, or social interactions involving multiple parties, may require multiple attempts secure victory. Like exploration and combat challenges, your entire adventuring party may be involved in a major social challenge. However, social challenges regularly take place over days, weeks, or months as you move up or down in a person or group's esteem.When undertaking a major social challenge, your DM may limit the number of attempts you can make in a period of time or require the accomplishment of a quest before another attempt can be made. Such social challenges are often how adventures end up connecting into a larger campaign to win a princess's favor or earn membership in a cult.
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