Alfheim
Kingdom of the Day Elves
Home of the Day Elves, sparkling streams, delicate woods, and elegant cities in the trees.
Alfheim is the most traveled of the elven kingdoms, and especially in the region nearest Midgard, settlements are bustling forest hubs of trade, both in raw goods and fine crafted items. This is the place most go for magical potions, items and ingredients, as well as the most finely crafted garb and gear.
Geography
Alfheim measures 225 miles across, and 75 miles north to south, with mountains to the north, the deep River Sírphen making the eastern and southern borders, with a western coastal shore.
Climate
The climate all over Alfheim is rather idyllic, neither overly hot nor cold, slightly warmer in the southeast and cooler in the northern and southern borders of the western shores. Springtime temperatures hover in the mid 60s, with summer in the mid 70s, and winter only in around 50 degrees.
Natural Resources
Alfheim has the widest variety of trees in all the realm, most bearing fruit or flower at some point in the year, and some all year long, edible, medicinal, and useful plants like bamboo growing in the forests, meadows, and along the banks of the many streams and rivers. The forests are more plentiful with game here than anywhere else, but is rarely hunted except as part of delicate conservation measures, and when it is, every part of the animal is used. The coastline is not long in Alfheim, but between the rivers and oceans, there is endless bounty. The plains and rolling hills are rich and fertile, making Alfheim the breadbasket and agricultural hub of the elven lands
Alfheim Kingdom Traits
FOR BUILDING YOUR IN-REALM D&D CHARACTERS
Sun Touched: Proficiency in the Acrobatics (Dex), Animal Handling (Wis) or Medicine (Wis) skill, and you can speak Southern Elvish.Meadow Friend: You have always had a way with animals, especially this one kind. While you cannot speak to or understand the language of them, you have a nonverbal way of communicating thoughts, ideas and concepts with animals from your chosen group: Fleethoofs (hoofed forest creatures), Melodias (songbirds), Meadowpuffs (marsupials & rodents), or Wagwags (canines). At the 5th level, you CAN speak to them.
Type
Territory
Location under
Included Locations
Owner/Ruler
Overlay illustration by Brian Busch Studio
Comments