Gifted with knowledge and intellect, orogs form communities tied very closely to nature and astral forces. They perform rituals for communicating with spirits and work closely with the
Elves, valuing wisdom and knowledge above all else. They also make for great warriors, being skillful tacticians, fearless leaders and hunters. Unlike their predecesor's green and ashen skin, Orogs' skin ranges from a soft and light to a deep blue, and most have dark hair.
When an Orog is made, an Orog couple is tasked with hunting a great prey. This prey must have some personal significance to the Orogs, like being their first kill or favorite meal, or having a connection to said creature. The hunt must be honorable, and the prey treated with respect and given a swift death if possible, using everything the Orogs have learnt. Once killed, the prey must be brought back to camp, where a shaman communicates with its spirit and brings it peace. When the spirit of the prey leaves, it leaves with it a blessing for the child or children that the ritual can bring. Depending on the size of the beast, an equal number of Orogs are born from its body.
If you choose to play an Orog, you can choose either the Orc or Half-orc races and gain the following feature:
Rage of War:
Once per day, as a bonus action, you gain the benefits of a barbarian's rage as well as advantage on Wisdom saving throws and ability checks. Once the rage has ended (following the rules of the class feature of the Alternate Barbarian) you gain a level of exhaustion. At 5th level, you can use this feature 2 times instead of once, and then 3 times at 11th level. At 15th level, you don't gain a level of exhaustion when using this feature until you've used it three times.
If you play a barbarian, you may activate this feature using the same bonus action as your rage and you don’t gain the level of Exhaustion.
(Note: The alternate Barbarian adds dice to their damage that scales up with their barbarian level. For a non-barbarian Orog using this feature, calculate the extra damage dice by looking at the Barbarian exploit die table of the Alternate Barbarian. For the purposes of this calculation, your barbarian level equals half your character level.)
Cultural Notes:
Orog Names
Orogs are not ones to use surnames or things of the sort, but their naming conventions have been passed down from their orcish days, in which an orog has a title attached to their name that holds some significance to the orog, such as a previous feat of strength, a particular skill or an affinity towards a specific practice. Some examples of Orog names would be: Hûl, the Hunter; Löpun, Dire Slayer; Pûnig, Beastrider.
Orog Digestion
Orogs' stomachs are particularly good at ingesting uncooked meat and other edible foods. Although many Orogs still prefer to eat cooked meals due to the difference in taste, it is thought by many Orog communities that raw meat grants one greater strength and endurance, as pieces of the animal's strength remain in the food and are harnessed upon consumption for an Orog's next hunt.
Orog Pets
Being skillfull hunters, gatherers and beastmasters, Orogs have a variety of very lethal beasts they might call pets or use as mounts. A particularly common choice for many Orogs are dire beasts, as their size and prowess in battle proves efficient in hunting, with the larger dire beasts signifying one's status as a Beastmaster. A Dire Bear might be the mount of an orog Chief, for example.
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