Chapter 3: The Plains of Ruin
General Summary
Deciding to cross the river rather than take a detour, Samantha and Queen made questionable decisions that lead to them being blasted into the sky. Landing safely entirely on the merit of their previous acquisitions, the two set to climb the hills and proceed towards the town of Andyr directly, encountering no further trouble along the way.
Spending a fair bit of coin for a bed and meal, the party spent the night at the local tavern.
Lakmir appeared to Samantha in a dream, informing her of Those Who Do Not Belong sowing Chaos in the world. She must seek out the Guardians of the Old World and gain their blessing in order to open 'The Gate'. With one down, only eight remain.
After some walking, the party reached the borders of Tranquil Forest and stepped within its bounds.
Spending a fair bit of coin for a bed and meal, the party spent the night at the local tavern.
Lakmir appeared to Samantha in a dream, informing her of Those Who Do Not Belong sowing Chaos in the world. She must seek out the Guardians of the Old World and gain their blessing in order to open 'The Gate'. With one down, only eight remain.
After some walking, the party reached the borders of Tranquil Forest and stepped within its bounds.
Rewards Granted
None
Character(s) interacted with
Guards of Andyr
Tavernkeep of Andyr
Lakmir, the Trickster
Tavernkeep of Andyr
Lakmir, the Trickster
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