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Saayach

Saayach is a borderlands town that sits on the River Thiiva, at the western edge of the Diira River Delta. It is a fortified settlement with a large Night Watch that sees a lot of monstrous activity.

Defences

Saayach has a Village Wall topped with wooden spikes, and is surrounded by a canal which serves as a moat.

Districts

Saayac contains the following Wards:

Meeting House

Saayac's Meeting House is at the center of the town on a low hill, and is surrounded by a small number of wealthier houses. Shrines to the most major gods (Yon, God of Air and Luuda, God of Water) can be found there.

Market

Saayac's market sells basic and common goods and is located near the city gates.

Artisan's District

The artisan's district features a wide variety of Craftsmen's workshops, as well their houses.

City Wall

The Village Wall surrounds the city. Small huts and houses crowd up against it. A bathhouse sits adjacent to the wall.

Natural Resources

Saayach has a renowned flock of sheep, and is known for producing high-quality wool used for Tapestry Weaving.

Torchbearer 2e


Town Events
Show spoiler

Town Event Table - Borderlands Town

Roll for events


Roll for events (-1) Roll for events (-2) Roll for events (-3)


Roll for events (+1) Roll for events (+2) Roll for events (+3)


RollResultDescription
0-2PlagueThe city is a plague house. Most, or all, of the population is corrupted or undead. Mark the city as a ruin on your map. Remain in Adventure Phase until you reach the next town.-1 to next town event
3BeastA great beast is a attacking the city. Remain in Adventure Phase as you join the Night Watch in the fight, or flee to the next town. If you flee, or fail to drive off the beast, a Ward is destroyed in the fight. -1 to next town event
4AmbushCrime is high. You are ambushed by river bandits on your way into the city. Bandits consist of 2d3 Thugs. Remain in Adventure Phase until the bandits are dealt with. -1 to next town event
5ShortageSupplies are thin. 1d6 to determine which commodity is unavailable for purchase during this town phase: 1. Paper or ink (writing kits and spell books) 2. Iron (weapons and chain and plate armors) 3. Food or wine 4. Oil, tar and pitch (torches, lanterns and flasks of oil) 5. Wood (shields, weapons, poles, tools and supplies) 6. Leather (leather armor, satchels, backpacks and helmets)-1 to next town event
6ArmamentThe Night Watch has commissioned every artisan in the city to better outfit the guards. The Guild Hall is unavailable and the Watch have +1D to relevant rolls for the duration of this town phase. +1 to next town event
7LevyThe Night Watch has issued a levy to deal with a recent increase in monstrous activity. Fulfil your duty by testing Fighter at Ob. 3, or bribe the guard (Haggler Ob. 4). +1 to the next town event
8Tax TimeThe town tax collectors demand a payment of labor (test Laborer or Carpenter at Ob. 3) or of money (+2 Lifestyle cost) to fund their latest civil project. +1 to next town event or restore a damaged amenity
9Strange WindA strange, foul wind blows in from the Hinterlands. Test Health at Ob. 2 to avoid its effects. -1 to next town event
10-11Stalwart FortressGuards and tradesmen alike eye you suspiciously as you pass through - business as usual
12Bumper CropAn unusually high number of farmers are able to bring produce in to the town. All food and drink is sold for a discount. +1 to next town event
13Recent VictoryThe whole town celebrates the recent, costly defeat of a formidable monster. +1D to recover from Angry or Afraid this Town Phase -1 to next town event
14Market DayTradesmen and farmer are gathering to sell their wares. Gain a free roll on the Successful Haggling Table +1 to next town event
15Fresh FacesA number of credulous new recruits from smaller towns have recently joined the Watch. They are impressed by the exploits of wanderers and adventurers. You may boast at the Tavern for free, or gain a free drink. -1 to next town event
16TrainingThe Night Watch is training. Gain a free XP for Fighter, no test required. +1 to next town event
17Strangely PeacefulIt's been weeks since the last monster attack. No strange winds blow. People are oddly calm and agreeable. Remove the Angry or Afraid condition for free (player's choice). +1 to next town events roll
18Economic BoomThe accommodations and homes of a Ward are upgraded (eg. from Stables to Flophouse) +1 to next town event
19-20Population BoomA new Ward appears with Streets accommodations, Stables homes, a Tavern with 1-2 Wises, and another amenity of the GM's choice +1 to next town event
Founding Date
122
Type
Village
Population
120
Location under

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