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Nevalician

Nevalician naming schemes tend to involve geography, or overarching ideas or notions the population has established for a particular time. As such, when translated, the naming scheme is vague compared to the common speech.Tel – persons (broad) Fal – persons (specific) Mael – persons (ancestors)   Nevalicians are more limber and nimble with their builds, biased towards the shorter side of the human height spectrum, 5'-6'. Nevalicians have a record of possessing strong senses, connecting with their ancestors, and affinity with stubborn and vicious animals. Xenophobic, and highly averse to outside cultures. Nevalicians tend to have very pale and gaunt features, with stature that tends to be dwarfed in comparison to the other humans.   True blooded Nevalicians have fair/light colored hair that tends to be shades of brown but can also be red. They also notably tend to have blue, green, or gold eyes.   Tribes of Nevalicians include:   Gorba-tel – A large clan that exists as swamp dwellers as far north as the southern Chuma mountains and as far south as the island chain leading into Makaeda. They have established cities such as Beld, Gorbadel, and Ganadel. The city of Gorbia which is often associate with the Gorba is a largely Llorentian influenced creation.   Due to the recent discovery that the island cluster of Gorba held a gate, a mass influx of Llorentians rushed in attempting to colonize Nevalice. Because of this, the Gorbans are some of the most influenced by Llorentian culture, and by extension, the rest of the realms compared to the other tribes. Gorbans are often seen wearing clothing and adopting customs outside of the Nevalician norm.   Dun-tel – Amalgamate agrarian and combative clans of Chedlena and Chuma. Duns are noted for their athleticism, cultivating capability, and hospitality. It is believed that the environment they live in, being mostly plains and mountains in the cold Mehada waters affords them the ability to be more trusting of strangers unlike other tribes.   Tine-fal – Lizardfolk that are tucked away in secluded locations.   Sune-fal – Competent and fierce beast riders, who are accomplished sport hunters in the Kand peninsula and Sthu island. The Sune culture has evolved around the idolization of the mensa (creature that resembles a combination of a cheetah and a horse). A 'born in the saddle culture like this is largely nomadic, and is present in plains and savannas.   Temae-fal – The typical image of how other realms interpret Nevalicians, slight in form, fair in skin tone and hair color.   Sunta-fal – White eyed painted hunter-gathers of uncanny senses.   Massun-fal -Tribe that almost exclusively inhabits Obes. The Massun are not accepting of foreign cultures or presence. Utilizing their largely waterlogged forests in cold and temperate regions, they guard any hospitable regions and excitedly hunt down trespassers.   Ciena-tel - Horned people who live in the sprawling woods of Makeda. Their tribe was founded on the instance of a curse. One generation out of many, one of the Ciena is born with antlers instead of horns and will become the wyrd of the woods to stand vigil against the manumur. A people with a powerful connection to ancestral and unseen forces.   Tena-fal – The island people of many biomes and climates in the eastern portion of Nevalice. These islands include Corada, Nurtena, Rowa, Turaitena, Kodathu, Shashada, and Juma. Tena-fal is a blanket term to refer to these different islands.   Felsi-fal – People of the Moda archipelago and Tujud island. Skilled at creating and sailing skiffs and pontoon watercraft. Their culture developed from a reliance on the ocean, and archipelago lifestyle.   Lyta-tel - Undocumented   Osul - Undocumented   Zilj-mael – The original inhabitants of Nevalice since ancient times. Such beings were originally thought to be human but as interaction with their kind had progressed, this was found to be false. Metallic beings with a physiology resembling that of lizards is a common subject among Nevalician folklore and legend in various manners but mostly negative, construed to be a bad omen. Zilj activity and sightings have occurred in various places in the realm and have no true consistency or commonality except for the realm master Baraé. Details about Baraé history and daily existence are sparse.

Culture

Culture and cultural heritage

There is observance of the ancients of Nevalice, the Nevalicians who braved the perils of the expansive frontier to foster the modern setting.   Nevalician diet consists predominantly of mealy fungus, farmed grains, oats, foraged berries and sactrice reeds. Occasionally, meat harvested from livestock such as goats, graella, and ozzen, pemmican, honey, and royal mushrooms.

Average technological level

Smithing, farming, cultivation, milling, glassblowing, and other forms of industry exist in Nevalice in a small scale and decentralized manner.   Most other tribes and villagers living in distant hamlets hardly have such technology, and resort to very primitive lifestyles.

Common Customs, traditions and rituals

Warriors and brave members of society distinguish themselves by a white waist cloth.   Medicine bearers and doctors are considered significant members of society.   Nevalicians do not dig far into the ground or enter underground, hence why most of their structures are built above ground. They developed this habit through deeply embedded beliefs about the ground containing latent energy that influences all realms magically. Nevalice is the only realm which has not found expansive underground catacombs housing dangerous monsters compared to Llorentiel and Zeronia specifically.

Common Taboos

There is a generally accepted aversion to foreign cultures, and especially directed toward foreign tools, weapons, and particularly technology.   Nevalician warriors and the brave will use the aztha in the place of a traditional dual-bladed weapon.   Magic is a highly divisive subject due to the culture enjoying a strong stability of the realm.

Common Myths and Legends

Most Nevalicians believe the mythos in some shape or form which is passed down through old texts or word of mouth.
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