Active One D&D Rules
With playtesting for One D&D currently taking place, we have picked a few rulings from the playtest material to try out for this campaign. This document will likely fluctuate and change as playtest material continues to drop, and as we formulate more concrete opinions on the various rules options available. If you're unsure on any rulings that have changed up recently, check back here!
Full disclosure, I have not combed through the rules docs in their entirety as of putting this together, because honestly we aren't using that many different rules. If I missed anything let me know and I'll add it-- I'll be updating it as I remember more rules that belong here in the meantime, and checking in on it as new playtest docs drop!
- Critical Hits: Only player characters can score critical hits; NPCs and monsters cannot.
- Inspiration: When a player rolls a natural 20 on any roll, they gain inspiration (a point you can cash in to gain advantage on any roll; should be used before the first roll as it is advantage, not a reroll).
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