Dragonshade
Looking northwest you can see why this town is called Dragonshade as it sits in the shadow of a horde of dragons mid-flight. The edges and ridges of the Dragon Mountains showcase wings, claws, faces, scales, and other parts of a dragon covering the Capital, Dragonshade, in shadow.
The town embraces the dragon theme and you can see 'pieces of dragon' all around the town.
The climate is mild, with the summers being hot and the winters being cool. There are not many hard freezes in Dragonshade through the closer to the mountains there are.
Government
The Prime Minister works with all of the ten elected guild leaders. The Prime Minsister has final say in all decisions, but the government is ran overall by all parties.
Defences
The main defences are a large magically reinforced wall with the Magic Keepers on constant patrol along with the guards.
Industry & Trade
The main sources of income besides from tourism is from: fishing, Grey Disease Tree, Grey Disease, and the Magic Keeper services.
Districts
Guilds are disperse between the main ten districts and have general say over what happens within each district. The main road through town is called Dragon Way.
Neighborhood districts: High Estates, Lower East Side, Sunshine, and Cancourt
- Axdohr Gardens
- Beer Port
- Dragon Docks
- Makers Trade
- Mist Circle
- Moon Meadow
- Rema Boardwalk
- River Way
- Sunset Harbor
- Temple
Assets
Magic is a powerful currency in Dragonshade as wealth tends to be in abundance.
Guilds and Factions
There are twenty-six (26) different guilds each with an elected Guild Leader. All of the guilds are connected by the Lobby of the Dragonshade Guilds and they each have their own buildings as well.
Jewlers and gemcutters
Leatherworkers, skinners, and tanners
Magic Keepers: Magic Keeper
Masons and stonecutters
Painters, limners, and sign-makers
Potters and title-makers
Rangers/Animal Trainer
Shipwrights and sailmakers
Smiths and metal-forgers
Tinkers, pewterers, and casteres
Wagon-makers and wheelwrights
Weavers and dyers
Woodcarvers, coopers, and bowyers
- Adventurers: The Trailblazers Guild
- Alchemists and Apothecaries
- Armoers, locksmiths, and finesmiths
- Brewers, distillers, and vintners
- Calligraphers, scribes, and scriveners
- Carpenters, roofers, and plasteres
- Cartographers, surveyors, and chart-markers
- Cobblers and shoemakers
- Cooks and bakers
- Criminals: Sisterhood of Shadow
- Fighter
- Gaurds: Order of Nightshade
- Glassbowers and glaziers
Points of interest
Magic Keepers Guild Hall, large temple to Axdohr, art museum, library, gondola rides, and a bathhouse
Tourism
One of the main attrations of tourists is the Dragon Mountains and standing within the shadows of dragons and living. Magic Keepers also attract many who seek out their services and also hope to become one of the selected elite be be trained as a Magic Keeper.
Architecture
The streets are lined with cobblestone and the building are made with brick, stone, wood, and stucco/plaster.
![AdobeStock_344817722.jpeg](/uploads/images/2edecae1e2d7642cf5a4b80a23405570.jpeg)
![AdobeStock_344817722.jpeg](/uploads/images/2edecae1e2d7642cf5a4b80a23405570.jpeg)
by Asanee
Geography
Dragonshade is nestled between the ocean and the mountains with a river running through the center of town.
Demographics
Dragonshade is one of the most diverse and riches cities in The Rending Lands.10% Elves
9% Humans, Half-Elves
8% Dragonborn, Dwarves
7% Leonin, Satyr
6% Halflings, Fairy, Owlin, Aarakora
5% Tortle, Triton, Loxodon
3% Other
Founding Date
1/1/1
Type
Capital
Population
42,932
Inhabitant Demonym
Dragonshadean
Included Locations
Owner/Ruler
Characters in Location
Comments