The Club of Wildshore
The Club of Wildshore is a guards watch. It's recently established, and the large faction has a very good reputation, and is motivated by power. They are rumoured to dabble in forbidden magics.
Wildshore is policed by The Club of Wildshore, rather than a separate guard. The guard is underfunded, and their equipment is always in slight disrepair. Their officers are held accountable for their actions when public pressure fors for it, though The Club of Wildshore does not have the funding to perform training exercises.
One can recognise a member of The Club of Wildshore by the red and silver livery adorned with an image of three waves.
Structure
Members of The Club of Wildshore are identifiable by the ring that members are given. Membership requires referral by an existing member, and costs two hundred gold pieces, provided there's an empty slot. The initiation into The Club of Wildshore involves a simple form to be filled.
Assets
They have significant resources. A significant number of magical weapons are part of those resources. Also at their disposal are sheafs of magic scrolls, a handful of favours, and a handful of contacts.
History
The Club of Wildshore have many allies; A veritable army of nobles will help if called upon, as will a veritable army of knights, a veritable army of merchants, a veritable army of assassins, and a veritable army of priests.
The Club of Wildshore have a handful of rivals; A guild of bandits and a guild of thieves are the only that wish The Club of Wildshore ill.
Type
Military, Coast Guard
Leader
Location
Controlled Territories
Comments