Sea dwarves as a playable race
Homebrew
sea dwarf
Like the river dwarves, sea dwarves are not a dwarvish sub-ethnicity but a mixture of hill dwarf and elf—sea-elves, in this case. There are sometimes a few to be found in Malfa, because they trade with the Maveren; they are the Maveren's source of sea silk, and some other goods from under the sea. Sea dwarves form a single ethnicity and cultural group, found in the western Hallic Seas. They have a reputation as level-headed and businesslike. If there are sea-dwarf towns, it's unclear where they are; they can spend many years at sea, both on it and under it.
Rower's Resilience. Advantage on constitution saving throws to prevent exhaustion. Child of the Sea. You can breathe air and water, and you have resistance to cold damage. Tool Proficiency: Choice of artists tools from Smith & Brewer, dropping Mason Tools and adding Carpenter Tools, Cartographer Tools, Navigator, and Woodworker Shipshand. You have advantage on tying and untying knots regardless of complexity; you are proficient with vehicles (sea). Sea Raiders Weapons: Long sword, Short Sword (Seax Knife), and Shields