Willowisps as a playable race
homebrew
Willowisp
Willowisps resemble traditional fairies, except:
- Each willowisp has a stinger tail that can do 1d8 of poison damage once per long rest
- Willowisps resemble the race of whoever’s looking at them, to all senses—their face and skin would feel like lizardfolk to a lizardfolk. If more than one person sees them, they resemble whoever saw them first. This is just how they are, they can’t do it consciously for disguise. It makes them seem untrustworthy to other peoples, so a willowisp has disadvantage on Persuasion rolls against non-willowisps who’s seen them in more than one form.
ability score increase:
Dex+2, Cha+1; or increase one score by 2 and increase a different score by 1; or increase three different scores by 1
age:
Size:
Small
speed:
30ft walking or flying
Languages:
Common, Sylvan
race features:
Fairy Magic. You know the Druidcraft cantrip.
Starting at 3rd level, you can cast the Faerie Fire spell with this trait. Starting at 5th level, you can also cast the Enlarge/Reduce spell with this trait. Once you cast Faerie Fire or Enlarge/Reduce with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). Flight. Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor. Stinger. Each willowisp has a stinger tail that can do 1d8 of poison damage once per long rest Mutable features. Willowisps resemble the race of whoever’s looking at them, to all senses—their face and skin would feel like lizardfolk to a lizardfolk. If more than one person sees them, they resemble whoever saw them first. This is just how they are, they can’t do it consciously for disguise. It makes them seem untrustworthy to other peoples, so a willowisp has disadvantage on Persuasion rolls against non-willowisps who’s seen them in more than one form.
Fairy Magic. You know the Druidcraft cantrip.
Starting at 3rd level, you can cast the Faerie Fire spell with this trait. Starting at 5th level, you can also cast the Enlarge/Reduce spell with this trait. Once you cast Faerie Fire or Enlarge/Reduce with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). Flight. Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor. Stinger. Each willowisp has a stinger tail that can do 1d8 of poison damage once per long rest Mutable features. Willowisps resemble the race of whoever’s looking at them, to all senses—their face and skin would feel like lizardfolk to a lizardfolk. If more than one person sees them, they resemble whoever saw them first. This is just how they are, they can’t do it consciously for disguise. It makes them seem untrustworthy to other peoples, so a willowisp has disadvantage on Persuasion rolls against non-willowisps who’s seen them in more than one form.
Willowisps live in marshes and swamps, and tend to keep to themselves. When other races come near their homes, willowisps will have fun taunting and misleading them, partly as defense and partly because that's just what they're like.
Like fairies, each willowisp has a unique characteristic. This is consistent whatever their current appearance.