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Authauntyr

Physical Description

Identifying Characteristics

Elongated sinuous body

Physical quirks

Slowly and constantly fans wings

Mental characteristics

Morality & Philosophy

Ideal: Observation. People lie. Histories lie. Even dragons lie. But actions always ring true. (Lawful) Bonds: I feel an obligation to protect the creatures that inhabit my territory (except the ones I eat). Flaw: Humanoids are not ready to learn the horrible cosmic truths in the books in my hoard. I might not like you but I will endeavor to treat you with respect if not kindness.

Personality Characteristics

Motivation

Acquire magical wards to help protect the lair

Relationships

Authauntyr

Bond (Vital)

Towards Divari

1
-1

Dishonest


Divari

Bond (Vital)

Towards Authauntyr

3
0

Honest


History

Authauntyr was chosen by Divari to be bonds, due to their similar outlooks on the realms beyond. Authauntyr was at first not pleased with this arrangement, as was to be expected, but had to obey due to the Personal Deed. However, to her surprise Divari only used her rarely, mostly leaving her to her own devices unless the appearance of a dragon was needed. After learning that Divari was nearly forced into this arrangement herself, dislike turned to mild indifference, and Authauntyr chose to bide her time rather than actively rebel.

Relationship Reasoning

Divari was forced to recruit a dragon, and only invokes the bond if absolutely necessary. As such, Authauntyr views her with indifference rather than hatred. Divari quite likes the dragon, but is careful to hide this, in order to not give her enemies power over either of them.

Commonalities & Shared Interests

Both are very concerned with incursions from other realms

Alignment
Lawful Neutral
Current Location
Species
Conditions
Ethnicity
Date of Birth
8/2
Year of Birth
1093 ATF 90 Years old
Spouses
Siblings
Children
Pronouns
She/Her
Aligned Organization

Authauntyr CR: 8

Large dragon (gem), lawful neutral
Armor Class: 17 (Natural Armor)
Hit Points: 142 15d10+60
Speed: 40 ft , fly: 60 ft , burrow: 40 ft

STR

21 +5

DEX

12 +1

CON

19 +4

INT

16 +3

WIS

14 +2

CHA

16 +3

Saving Throws: Dex +4, Con +7, Wis +5, Cha +6
Skills: Arcana +6, Deception +6, Perception +8, Stealth +4
Damage Resistances: fire, psychic
Senses: Blindsight 30 Ft., Darkvision 120 Ft., passive Perception 18
Languages: Common, Draconic, Infernal, telepathy 120 ft.
Challenge Rating: 8

Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):

At will: mage hand (the hand is invisible), minor illusion

1/day: detect thoughts, invisibility, silent image


Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.

Actions

Multiattack.The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 2d10+5 piercing damage plus 3 1d6 psychic damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 1d6+5 slashing damage.
Disorienting Breath (Recharge 5–6). The dragon exhales a wave of psychic dissonance in a 30-foot cone. Each creature in that area must make a DC 15 Intelligence saving throw. On a failed save, the creature takes 31 9d6 psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a d6 and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects.
Change Shape. As a bonus action, the dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.

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