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Deva

Devas are angels that act as divine messengers or agents to mortals, and that can assume a form appropriate to the realm they are sent to.
  Legend tells of angels that take mortal form for years, lending aid, hope, and courage to goodhearted folk. A deva can take any shape, although it prefers to appear to mortals as an innocuous humanoid or animal. When circumstances require that it cast off its guise, a deva is a beautiful humanoid-like creature with silvery skin. Its hair and eyes gleam with an unearthly luster, and large feathery wings unfurl from its shoulder blades.
Genetic Ancestor(s)

Monster Manual, page 16

Deva CR: 10

Medium celestial, lawful good
Armor Class: 17
Hit Points: 136 (16d8+64)
Speed: 30 ft , fly: 90 ft

STR

18 +4

DEX

18 +4

CON

18 +4

INT

17 +3

WIS

20 +5

CHA

20 +5

Saving Throws: WIS +9, CHA +9
Skills: Proficiency Bonus +4, Insight +9, Perception +9
Damage Resistances: radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities: charmed, exhaustion, frightened
Senses: Darkvision 120 ft, Passive Perception 19
Languages: All, Telepathy 120 ft
Challenge Rating: 10

Proficiency Bonus +4


Angelic Weapons. The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).   Innate Spellcasting. The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components: At will: detect evil and good   1/day each: commune, raise dead   Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The deva makes two melee attacks.   Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.   Healing Touch (3/Day). The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.   Change Shape. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

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