Satyr
While most satyrs are known for their high spirits, love of revels, and gregarious personalities, these outgoing people are neither naive nor defenseless. Some satyrs delightedly torment stuffy individuals or pull pranks on the unwary, pastimes that can predictably lead to scuffles. If a satyr can't talk their way out of a conflict—or diffuse it with a good-natured distraction—they readily defend themselves, their friends, and their homes. With diversions aside, satyrs bend their cleverness toward tactics and methods of ending conflicts as swiftly as possible. This often means turning the same skills that make them famed celebrants toward battle, be it captivating performances or the aim developed through endless games of skill. Once a threat is overcome, though, satyrs are quick to engage in their favorite part of battle: the victory celebration.
- Ability Scores: Satyrs tend to have high Charisma and Dexterity
- Age: Satyrs mature and age at about the same rate as humans.
- Size: Satyrs range from just under 5 feet to about 6 feet in height, with generally slender builds. Your size is medium.
- Speed: Your base walking speed is 35 feet.
- Fey: Your creature type is fey, rather than humanoid.
- Ram: You can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier.
- Magic Resistance: You have advantage on saving throws against spells and other magical effects.
- Mirthful Leaps: Whenever you make a long or high jump, you can roll a d8 and add the number to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.
- Reveler: You have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice.
- Languages: You can speak, read, and write Common and Sylvan.
Genetic Ancestor(s)
Geographic Distribution
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