Shattered Isles Orc

Orcs are a noble and honorable race. Strong and tough, they have an almost instinctual need to protect something, be that a person, place, or ideal. They are often placed in military leadership roles for their ability to both lead and teach those under their command. Behind all the pride and power however, many orcs struggle with a sense of emptiness or inadequacy. Most all orcs, no matter how much they've achieved, feel a powerful urge to go further, to do more. Because of this, orcs often find themselves in dangerous situations, letting nothing get in the way of their goals. While orcs live as long as humans naturally, their selflessness and stubbornness lead to many dying young. An orc elder is a rare sight. 
 

Characteristics

Ability Score Modifier: Orcs gain a +4 to Strength, and a -2 to Wisdom
Size: Medium
Base Speed: 30 ft
Languages: Orcs begin play speaking common and orc
Ferocity: Orcs possess the ferocity ability which allows them to remain conscious and continue fighting even if their hit point totals fall below 0. Orcs are still staggered at 0 hit points or lower and lose 1 hit point each round as normal.
Weapon Familiarity: Orcs are always proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.
Darkvision: Orcs can see perfectly in the dark up to 60 feet.
Storm Born: Blessed by the storm god, orcs gain some storm based powers at different levels 1st level - You can touch a weapon as a standard action, giving it the shock enchantment for a number of rounds equal to 1/2 your character level. This enchantment becomes shocking burst at 12th level 6th level - You gain resist shock and sonic 5. You also have a +3 bonus to saving throws against shock and force effects 12th level - As a full round action, you become wreathed in lightning and move in a straight line up to 5 times your speed. You do not provoke attacks of oppertunity when moving in this way. All creatures in this line must make a reflex save (DC 10 + 1/2 your level + Con modifier) or take 6d6 sonic damage and become deafened. A successful save halves the damage and resists the deafened condition.  

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