Assassin
Assassins are the blades in the dark. They are all too easy to hire in Doskvol. The quality of the assassin is directly proportional to their cost. For this reason, most people cannot afford them or could not justify the price for rubbing out an annoyance, but occasionally, someone knows a little too much, happens to be in just the wrong place, or just pissed off the wrong person, and the cost suddenly becomes justified.
Prestige: Assassins earn a healthy fear and respect. Most Duskers, if they happened to come upon a deadly shadow, would look the other way or shrink away in hopes of not drawing their attention.
Accoutrement: Assassins frequently have climbing gear and close fitting clothing in patterns that help them blend into the shadows. All assassins will carry knives and other tools of death.
Training: Assassins will often be scouted from acrobatics troups, athletics companies, or stage acts for their desireable balance, climbing ability, accuracy, and more.
Prestige: Assassins earn a healthy fear and respect. Most Duskers, if they happened to come upon a deadly shadow, would look the other way or shrink away in hopes of not drawing their attention.
Accoutrement: Assassins frequently have climbing gear and close fitting clothing in patterns that help them blend into the shadows. All assassins will carry knives and other tools of death.
Training: Assassins will often be scouted from acrobatics troups, athletics companies, or stage acts for their desireable balance, climbing ability, accuracy, and more.
Traits
Wealth
Influence
Rarity
Ease
Influence
Rarity
Ease
Type
Illicit
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