Dagger Isles Consulate
The consulate for the Dagger Isles.
Tier: I
Hold: Strong [1]: 282
Turf: The Consulate has a small office and apartments in the district of Charterhall.
Characters:
Notable Assets: The consulate offices are not considered to be under the governorship of Doskvol. Bluecoats and the @Council have no power here. They also retain many documents and broad powers that can levy fines, impose tarriffs, open trade, etc.
Quirks: The Dagger Isles are not centrally governed, and the rotating staff of the consulate shifts the interests and goals of the consulate as they vie for power amongst themselves.
Diplomacy Diagram not available
Tier: I
Hold: Strong [1]: 282
Turf: The Consulate has a small office and apartments in the district of Charterhall.
Characters:
Notable Assets: The consulate offices are not considered to be under the governorship of Doskvol. Bluecoats and the @Council have no power here. They also retain many documents and broad powers that can levy fines, impose tarriffs, open trade, etc.
Quirks: The Dagger Isles are not centrally governed, and the rotating staff of the consulate shifts the interests and goals of the consulate as they vie for power amongst themselves.
Diplomacy Diagram not available
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