Whisper
Duskwall is a haunted place—plagued by rogue spirits consumed by vengeance, by cunning demons manipulating humans for their own inscrutable purposes, and by even stranger horrors lurking in the space just beyond sight and reason. To go into this shadowy world without knowledge of the arcane and the occult is to walk unarmed into the lair of the enemy. The Whispers are the sentinels who watch the greater darkness—staring into the void so others don’t have to.
Prestige: Whispers are not well understood, but are usually well liked. Most people have a story of a loved one or friend who was saved by a whisper or a Spirit Warden.
Accoutrement: Whispers will have all kinds of arcane tools. They will usually have a spirit mask and maybe a few spirit bottles.
Training: Whispers start with a natural arcane talent. Of those, the ones who are able to marshal their fear int he face of the unnatural horrers of the Ghost Field and demons will be closer to becoming whispers themselves. Of those, the ones that survive long enough to learn will become whispers.
Prestige: Whispers are not well understood, but are usually well liked. Most people have a story of a loved one or friend who was saved by a whisper or a Spirit Warden.
Accoutrement: Whispers will have all kinds of arcane tools. They will usually have a spirit mask and maybe a few spirit bottles.
Training: Whispers start with a natural arcane talent. Of those, the ones who are able to marshal their fear int he face of the unnatural horrers of the Ghost Field and demons will be closer to becoming whispers themselves. Of those, the ones that survive long enough to learn will become whispers.
Traits
Wealth
Influence
Rarity
Ease
Influence
Rarity
Ease
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