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Induktor

Induktors are the simple metal weapons that Galvan bring with them when they jump - usually clubs, maces, Polearms, etc. Over the course of these jumps, the weapons begin to pick up parts of the Galvan's personality (meta: like how magnus's shards work). Particularly it's the portions of the self that are denied in the process of acting on teh Godking's orders and ignoring their own instincts. Eventually, the weapon may reject the Galvan if used in a dispensation of judgement that the former-self would object to.   (Galvan administration tries to confiscate/lock-up these weapons. but as long as they do the job of subtracting the dissention within that Galvan, it's an acceptable loss).   Some exiles seek out to reclaim the parts of themselves they lost in service. (Meta: this also serves to make those lost weapons into a powerful sentient weapon a partymember could use. a PC galvan could find ANOTHER's weapon and hope to eventually find their own and be reunited (You could do an individual story where they unknowingly have found their own self-weapon and that weapon is waiting for them to grow and prove themself before revealing itself.) these weapons might come with mjolnir-like worthiness checks.)
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