A titanic shadow hovered over the skip, obscuring the faint light and plunging the waters into a pitch-black night. They were still very far, but he could feel it into his guts. It was a warm feeling, one that made all those solitary cycles worth it.
Finally, he was coming home.
The twin Spheres of Oblogga have nothing unique about them. Many twin Spheres exist, and though they are second only to Oppollln in size, they are not impressive. Just big. Unfathomably big. What makes it so special isn't the Sphere, but rather the spheria, the people inhabiting Oblogga.
Portray of the beast
It is near impossible to fathom the size of such critters when you live on it. To understand how great it truly is, you have to set sail. And better go far if you wish to capture this gigantic figure. Actually, most of you probably won't be able to, since you lack the means to perceive it as it is.— Professor Twhok, to her class of younglings.
How big is a Sphere? They are so grand they can only be compared to each other. Some fools try to quantify it from time to time, but only end up mocked. What could it possibly mean, to be a hundred thousand rays wide? There aren't even enough rays in the Expanse to verify the claim. What can be said about Oblogga is that the Sphere is slightly smaller than Oppollln, and at least twice as big as any other Sphere.
In the dark of the Expanse, very few species can truly witness the whole Sphere. Those who do so describe it as a shadow obscuring all sight. Its mass and sturdiness mean the Sphere can't dive as deep as most others, which could be a weakness if ever a predator was to be sighted in these waters. This is very unlikely, nothing can really threaten Oblogga.
The Shell
The two Siamese Spheres unite in one thick body, with less and less distinction as time pass. Some say that one day, they will fuse and Oblogga will be one, unique Sphere. This process is already ongoing at the bottom of the body, where a monstrous mouth spread all over the face, like an unappealing void.
Usually, when they have an orifice this large, Spheres uses some way to filter what goes inside it, mostly with baleens. But between the enormous jaws of Oblogga, it is an actual forest of blade-like teeth that cuts and grinds and shreds everything that comes near, for the siphon to swallow small bits of nutrients. A flock of transparent tendrils around the mouth is used to catch any fleeing prey and then bring it back between the teeth.
The insides are strangely cramped for a Sphere of this size, but cycles of digging excavated holes wide enough for a selected few to live. Only the thick bones have been pierced, leaving the fleshy parts mostly untouched. Some argued that it could weaken the Sphere if it were to fight against a powerful enemy, but there is no such thing able to threaten Oblogga. Except for a Leviathan, but then even the sturdiest shell would be of no use.
by wombo AI
The membrane takes the shape of a giant bubble, slightly thinner at the junction between the two Siamese. It is about three to four times the height of the shell, able to harbour hundreds of thousands if not millions of individuals. Twelve bone spires rise as high as the membrane as if they are supporting pillars. Though it is not the case at all, for each one of them have enough room above to let a small skip navigate.
Next to the spires, the Backplains are a large and flat surface, where varech forests and jellies are cultivated alongside livestock. In any other area, humps of various sizes create an irregular landscape where all manners of secrets can be found. The nooks of Oblogga are heaven for secret seekers and explorers of all kinds, though venturing outside of the secured area is not without danger.
To handle the beast
This last manoeuver took forever. He was even more annoyed than usual. He spent all his life in the deepest layers of the shell, exhausting his mind trying to stabilize the link between mindless workers and unleashed genius. No one has the slightest idea of what is at stake. Should he falter for a breath, all the mental structure could collapse. He's wasted here. On other Spheres, he would be a master spherier, praised and respected. There, he is nothing but a regular spherier of a lousy lineage. Everything is slow, the Sphere resists and is unable to do anything at a normal pace. He was so honoured, a cycle ago, when he finally completed his training and became the real deal.
But now Alkhl is sick of his position, sick of this Sphere. He aims for bigger. After all, he has this higher mind, he can impose his will to the Sphere. He's still supposed to be on a break, but he connects nonetheless to the entity. His mind pervades the Sphere. He's back at the top of the maze. It isn't his assigned place. But it is where he should be. Not at the back, with the other lowlife spheriers. But at the front, treading with the delicate metaphorical filaments.
Some of them notice him, but they don't deem him worthy of their attention. He doesn't care. He's bound to do great things. He knows it. A faint voice tries to stop him, but it's too late. He's already deep into the entangled mind of the Sphere, past the point of no return.
In a Sphere this large, an important number of spheriers are required to even control it. Two master spherier at least are required at each time, with five currently relieving each other. No other Spheria can produce or even sustain this many masters and the cost of their lifestyles. The spheriers of Oblogga have acquired a reputation of excellence throughout the cycles, thanks to the three great lineages.
The Hollene lineage
By far the greatest of the three, the Hollene have dedicated their whole lineage to the pursuit of the perfect Sphere control. As ancient as the Spheres themselves, the lineage flared across the Expanse, harvesting any knowledge and technique to further improve their spheriers. They are the most skilful of all spheriers and though they are not that many, a Hollene spherier surpass ten ordinary spheriers. Currently, only one of the two master spheriers of the lineage guides the Sphere while the other is seeking their lost skip, Anhvall.
The Tkktskr Consortium
Relatively to other species, only a handful of crabs become spheriers. That still makes them the ones with the most spheriers. While other consortiums can produce individually great spheriers, the Tkktskr chose a different approach. Their ordinary spheriers are no better than common workers, but they are meticulous, all strongly bound by the most developed hive mind in the Expanse. The very few of them that reach a higher minds are to be promoted master spheriers, supervising the work of their countless underlings.
The Milloln lineage
Though they are the most ancient Obloggian lineage, the Milloln had to bow in front of the rise of the Tkktskr and the arrival of the Hollene. Pushed into the background, they found a way to stay essential to the proper functioning of the Sphere. They're the link between the consortium and the other lineage, coordinating instructions and synchronizing very different thoughts. The prideful Milloln like to say that the incredible feat of making a consortium and a lineage work together couldn't be possible without them, and they aren't wrong.
Demography of the spheria
The Twelve Spires
The main residential area, where most of the activity of Oblogga is concentrated. Scholars, merchants of all trades and soldiers cross each other in lively chaos. The water is always full of people trying to weave in and out, and that's even worse within the spires. A maze of intricate and narrow tunnels stretch in the whole structure, and only a few are large enough to let outsiders pass through.
Since the passageways are so cramped, it's not really possible to cross paths with anyone. Only the Obloggs by squishing their soft bodies and the small Tkktskr are able to get through. Traffic jam is only avoided thanks to the myriads of sideways and alcoves that allow a smooth circulation. A large number of rooms are hidden behind cracks in the walls or at the end of winding corridors.
The shell
Numerous castes coexist in the spires, obeying a strict vertical hierarchy. In the shell live the government members, spheriers, the Seat Holders and the twelve lineages that forms the permanent Council. The greatest temples of the Sunken Gods and God-Ocean cults are dug in the shell, providing shelter for the priests and some attendants.
The access to the shell is restricted to anyone that isn't acknowledged by the government. Spheriers, by their close link to Oblogga, act as the wardens of their territories. The only way for the common folk to enter the shell is by the public entrance of the temple, and within the boundary of the sacred place.
What to see here ?
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The Council Chamber, where the most important decisions are made and affect the lives of millions of beings.
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The Temples of the Sunken Gods and God-Ocean, luxury places of prayer and contemplation, where there aren't a religious clash going on.
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The Spheriers' rest, a network of tunnels and roomy alcoves that circulates through the major part of the shell, an almost closed circuit.
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The Core, a place so secret only the six master spheriers know its location. It is rumoured to contain the beating heart of Oblogga.
The Floor
At the bottom of the spires is the interface between the shell and the membrane. What is commonly known as the Floor is a hub for both the cultural, scientific and religious activities of Oblogga. Aside from the entrances of the underground temples, a crowd of religious architectures cover the top of the shell. From the three major beliefs, including the Spherical Church that never got to have its own great temple, to a multitude of minor cults and creeds, every faith finds a way.
Around the central spire, the Trade is the core of Oblogga's activity and undoubtedly the biggest market of the Expanse. There, every merchant, storyteller and spear for hire go and look for customers. The trade is loosely regulated, anyone can set up a stall as long as it's not selling forbidden goods.
Even stories and knowledge, told or recorded on speech bubbles, are marketable. When times are rough and the Reef founds not enough, scholars are often seen offering their hard-earned expertise.
by pxfuel
There is a saying that goes "whatever your hearts desire, you will find it at the Trade". That's not entirely true, some of the finest goods are forbidden, even here. And only a handful of lucky customers like you, my friend, have a body fit for the real thing. Follow me inside to my stall and I shall show you what you'll never find elsewhere. I even got some Leftovers at a very reasonable price.— A shady merchant by the Trade
If not everyone can enter the narrow spires, the Trade is open to every single species, even the biggest ones. Having a stall on the Floor is especially great for selling material goods and paradoxically avoiding getting stolen. Though many descend there to shop, next to no one lives on the Floor, the constant agitation making life impossible.
Slavery
by pxfuel
Oblogga's view on slavery is not a peculiar one. They are goods like any other on the Trade, notwithstanding some regulations. First of all, no Oblogg or crab is to be sold as a slave or food, and every merchandise must be registered upon entering the Sphere. Some lineages like to think of their slaves as a sign of their wealth, but the truth is that sometimes slaves are way more affordable than quality food.
Most households, at the exception of the poorer, employ at least a slave for common chores. The main setback of having a slave is that for them to be of use, they need to be fed and that can become quite the expense. A cheap and optimised way for the humblest lineages to tread with slaves is to simply make them work until they die of exhaustion and hunger, and then cook their former slaves before buying a new one.
What to see here ?
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The Trade, obviously, is the greatest attraction for outsiders and residents alike.
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The Temple of the Spherical Church is arguably the most beautiful one of Oblogga. In the shape of a gigantic Bolllni's sphere endlessly preaching the holy homily of the church.
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The Reef, a great amphitheatre isolated from the Trade, where scholars gather to debate and exchange about their researches. At the centre of the rocky formation, twelve seats are carved into the silicone shell, to welcome the greatest scholars of the spheria.
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The Forum is a place rarely used, mostly during public announcements and the occasional showdown between champions.
The setting painted here is intriguing and I am keen to learn more after reading it. It's like a vision of a world made entirely out of bubbles, wonderfully weird, and I'm here for it. Very good stuff :D
Creator of Araea, Megacorpolis, and many others.
Very glad you liked it! :D