Downtime
It is assumed, unless other wise stated in game, that between adventures players are recuperating and prepping for future adventures. This is represented with a one week break between adventures. Within the week Players may engage in a number of actives including but not limited to -
- Crafting (Professions like Alchemy and Blacksmithing assuming access to a lab or workshop)
- Low to middle scale Crimes
- Gambling
- Pit Fighting
- Relaxing
- Religious Service
- Research (Both Lore research and Spell crafting)
- Scribing Spell scrolls
- Learn a language
- Gain Proficiency in a Tool
- Manual Labor
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