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Example Character

Concept

A character

Abilities

Accuracy: 2,Communication:0,Constitution:1,Dexterity:1,Fighting:0,Intelligence:3,Perception:3,Strength:1,Willpower:1

Origin

Martian

Background

Martian

Lower Class
Military
Ability:+1 Fighting Focus:Accuracy(Pistols) Talent:Observation(Novice) Focus:Perception(Searching)

Profession

Technician

Focus:Intelligence(Engineering) Talent:Expertise (Engineering:Drive Mechanics)

Drive

+5 Fortune

Protector

Quality:Devotion Downfall:Recklessness Talent:Protector

Income and Equipment

Income:2
Ordinary clothing
Hand Terminal
Pistol

Secondary Abilities and Fortune

Defence:10+Dexterity=11 Toughness:Constitution=1 Speed:10+Dexterity=11

Goals and Ties

Find my sister. Nobody there currently.
Personal
Appearance
  • Tall and dark
Drive
Goals
  • Find my sister
Relationships
  • Nobody there currently.
Equipment
Income2
Income test
0
Abilities
Accuracy 2
Focus:Pistols  
Communication 0
 
Constitution 1
 
Dexterity 1
 
Fighting 1
 
Intelligence 3
Focus: Engineering  
Perception 3
Focus: Searching  
Strength 1
 
Willpower 1
 
Weapons
Melee attack (Fighting) Ranged attack (Accuracy)
Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage.
Weapon Damage
Pistol 2d6+1
Notes
Misc
 Initiative
Level1
Experience0
Fortune20
Speed (10+DEX)11
Move (Speed)11
Run / Charge (Speed x2)22
Penalty (to all tests)
Defense
Defense11
Toughness11
Armor Bonus0
Armor Type:
Armor Penalty
(to DEX based tests and Speed)
0
Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0.
Conditions
Talents
Talent Name Degree
Observation (Searching) novice
Observation
Expertise (Engineering:Drive Mechanics) novice
Expertise in a Focus
Protector novice
Protector
Notice
Note: When you click one of the roll buttons, you will get output like this:
You rolled: 3d6+4-2 : [1,6,2]+4 = 13
This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
In a tied opposed test, the person with the higher score on the drama die wins.
The Expanse RPG © Green Ronin Publishing
The Expanse Sheet v1.05, made by Tillerz - updated: 2024-09-19

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