Raiders

Raiders care little about defending their own bases. Instead, they primarily take resources from others. They may rob Hamlets, track and ambush trade caravans, or try to raid supplies of a Terp or a Stronghold. When dealing with a small amount of opponents, they may allow surrender, as to not kill the golden goose. But when they attack large settlements, they kill without mercy.   Some Raiders have small hidden bases and travel around a lot, solely surviving through raiding. Others work for a Stronghold, raiding other settlements to obtain rare resources. Even then, they tend to have hideouts they use to stay safe overnight, the same way Scouts have hidden shelters prepared for them.   While a dangerous profession, Raiders have the advantage of surprise. To aid with that, they often use bows or silenced weapons. However, silencers tend to be poor quality, greatly limiting their accuracy. In a sniper duel, a Soldier will easily win as a result.
Type
Military   Related Locations
Strongholds, Terps, Hamlets   Alternative Names
Filthy Thieves, Privateers

Comments

Please Login in order to comment!
Dec 27, 2020 12:45 by Dr Emily Vair-Turnbull

I really like the touch that their weapons tend to be poor quality, so they often lose in face-to-face duels with soldiers. Definitely makes the element of surprise important.

Emy x
Explore Etrea
Dec 27, 2020 13:46 by Michael Chandra

Yeah I was writing that up and went 'hold on, Raiders don't get to build factories, so they won't have decent silencers and whatnot', and worked that in.


Too low they build who build beneath the stars - Edward Young
Do you live in or near the United Netherlands? Are you a Shadowrunner, or other kind of criminal? Do you have teenage offspring that needs the ability to turn to crime themself? Say no more, our School of Hard Knocks is ready for you. From crafting molotov cocktails to learning how to pick a lock, we have all the classes your child needs to become a criminal in their own right. Corpslaves not to apply.