Goblin
Basic Information
Biological Traits
Hair
Black, brown or slightly greenish. Usually straight, and often rather thin. Baldness is quite common.Eyes
Yellow is the dominant colour, with shades towards green or brown. Generally rather big and round, with large iris and thin, slitted pupils, that in darkness expands to be big and round.Ears
Pointy and proportionally rather big.Most common magical abilities
- Molecular manipulation: duplication, phasing
- Physical: enhanced senses, speed
Additional Information
Facial characteristics
Rather flat noses, sharp teeth and almost claw like nails.
Geographic Origin and Distribution
Perception and Sensory Capabilities
They have very good dark vision.
Civilization and Culture
Naming Traditions
First names are traditionally consonant heavy and only a single syllable. Family names are longer, and often a descriptive one.
Example: Korr from North hills, Nack of the Birdcliffs
Gender Ideals
Goblin language only has one pronoun, and their concept of gender is very loose. How an individual chooses to present themself is up to them.
Common Dress Code
A traditional folk dress us usually made with leather and hide that has been dyed and decorated. The colour and decoration vary from region to region.
Common Customs, Traditions and Rituals
It's common custom to live in collectives. Sometimes it's just one family, sometimes it's more than one, or just a number of individuals.
Interspecies Relations and Assumptions
Goblins and Uruks have a lot of history of squabbles and fighting. Nothing too major, but they have always competed for land.
Average Height
Women: 120-155cm
Men:120-155cm
Average Physique
Body types are very diverse.
Body Tint, Colouring and Marking
Yellowish green, greyish green or brownish green, depending on region.
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