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Morn Greyspire

Morn Greyspire is a cleric of Mask and an adventurer living in Ravens Bluff.   Morn seeks to reform the Four Ravens thieves guild.

Physical Description

General Physical Condition

Extremely agile and dextrous for a man his size and build, with broad shoulders and a deep chest.

Body Features

Morn is tall and well built.

Facial Features

He has a hawkish nose and eyes that seem to see everything. He has a well-groomed beard and mustache.

Apparel & Accessories

Morn dresses much like other adventurers, utilitarian clothing and the like, but enjoys black,  dark reds, and gray colors for his clothing.

Mental characteristics

Education

Morn attended a local school in Berdusk that was administered by the churches of Denier and Oghma.

Intellectual Characteristics

While not a schemer, Morn does think in contingencies and looks for plans within plans when dealing with adversaries.

Morality & Philosophy

Morn never steals from the poor. He will never harm a non-combatant. He finds people who do to be the lowest of low.   He finds Banites to be despicable and will do what he can to aid in their downfall.

Taboos

Morn will never willingly set foot in a church of a good deity since taking his vows as a cleric of Mask.

Personality Characteristics

Motivation

Morn is determined to rise in the Shadowlords service and seeks every opportunity to do so.

Likes & Dislikes

Likes: well-made daggers, dark beers, sausages, books.   Dislikes: most mages, Banites.

Social

Family Ties

Morn is the eldest of three, having a younger sister and brother. His parents still live in Berdusk and own a tavern there.

Religious Views

Morn is a devout Maskarran and takes his role in the church seriously.

Social Aptitude

While handsome and charismatic, Morn is a private person by choice and rarely shares more than is necessary. He doesn't want to give anyone any sort of leverage that can be used against him.
Tethyrian Male | Neutral | Cleric of Mask 1/Rogue 0 | hp 8   Str 13 Dex 18 Con 11 Int 13 Wis 17 Cha 13
  • Primary Attributes
Dexterity, Intelligence, Wisdom
  • Languages
Common, Chondathan, Elven, Damaran
  • Class/Racial/Special Abilities
Spells, Turn Undead, Back Attack, Cant, Climb, Decipher Script, Hide, Listen, Move Silently, Open Locks, Pick Pockets, Find/Disable Traps
  • Armor and Weapons
long sword (ex), daggers (2), light mace, leather armor, leather coif
  • Equipment
backpack, silver holy symbol of Mask, rogue's tools, 50' silk rope, water skin, large belt pouch, vestments, flint and steel, tinderbox (10 uses), whetstone, 50' cord, flask of oil, bedroll, winter blanket, hammer, pitons/spikes (5), tankard, canteen, large sack, small sack (2), sewing kit, flask (water), holy water, crowbar, candles (5)
  • Spells 3/2
0- dectect magic, detect poison, first aid 1- cure light wounds, shield of faith
  • XP 581/2877
Current Location
Ethnicity
Age
24
Date of Birth
Nightal 13, 1334 DR (Year of the Blazing Brand)
Circumstances of Birth
First of three.
Birthplace
Berdusk
Children
Eyes
Hazel
Hair
Brown, shaved bare on sides and back
Skin Tone/Pigmentation
Tanned
Height
6'
Weight
195 lbs
Belief/Deity
Mask
Aligned Organization
Known Languages
Chondathan, Common, Elven, and Damaran.

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