Ravens Bluff
Ravens Bluff, also known as the Living City, is a port metropolis located at the mouth of the Fire River on the eastern shores of the Dragon Reach, in the northern region known as the Vast. Home to a great many adventurers and merchants, the citizens of Ravens Bluff come from all across Faerûn and represent nearly every race of the civilized lands. As diverse as its populace is, the interests of the collective city are focused between the mercantile nation of Sembia to the southwest and Mulmaster to the northwest. The power balance and political atmosphere of the Bluff is shaped by power groups such as the Zhentarim, the Red Wizards of Thay and the Lords of Westgate.
Ravens Bluff is a rapidly-growing, young city, rife with opportunities for adventure to be found, intrigue to be unraveled and riches to be earned. A beacon of civilization in an uncivilized land.
Government
For decades the city of Ravens Bluff has had a decentralized government, with civic offices that were filled by appointees of the noble houses. The various Lord Protectors and Lord Treasurers were less interested in efficient governance but rather sought to please their benefactors from among the city's aristocracy.
This dynamic changed in 1341 DR, a time of tremendous bad fortune for Ravens Bluff, when Lady DeVillars reached out her friends and contemporaries among the city's nobility, and collectively sponsored the Championship Games. The winner of this martial tournament, Charles Oliver O'Kane, was given the title of Lord Mayor of Ravens Bluff and given the authority, and responsibility, to act as a governor for the city-state. The position allowed executive decisions of the city to fall under a single authority, acting in harmony with the longstanding legislative body, the Council of Lords.
The city of Ravens Bluff is constantly on the lookout for capable people for government posts. Although city officials takes bids, and auctions off most lower-tier positions, they still have to face approval by the Deputy Mayor. While the applicants they seek are very often qualified individuals, dedicated to service in the city they have to ensure their job was secure, and contested with the competition of incoming applicants looking to unseat them.
- Lord Mayor
- Council of Lords
Defences
Security of Ravens Bluff and its outlying lands, both internally and externally, fall under the authority of the Lord Marshal. The defensive forces of the city included a non-standing army (comprised of the personal armies of Ravenian noble houses), its naval forces, a number of knightly orders (who could be rallied in times of war or crisis), and the City Watch, which acts as domestic law enforcement.
- City Watch
- City Guard
- Nightwatch
Guilds and Factions
- Guilds
- Knightly Orders
- Lords Knights
- Knights of the Golden Rooster
- Secular orders
- Cult of the Raven
- Four Ravens
- Mark of the Wolf
- Silver Sheaf
- Veteran Guild
- Religions
- Religious Orders
History
The settlement that would come to be known as Ravens Bluff began in 1222 DR, as a small collective of mercenaries and homesteader families from Murann, the Vilhon Reach and the Sea of Fallen Stars sought a fertile land that was free from dangers like orcs and barbarians. They settled at the mouth of the Fire River, and set up well-defended farms and homesteads that survived long enough to attract other colonists. By 1226 DR over a dozen families had joined the DeVillar and Moorland clans in the community, and the inn called Luker's Ravensgate was built as the fledgling town's centerpiece.
Founding Date
1222 DR
Alternative Name(s)
The Living City, Gateway to the Vast, Jewel of the Fire River
Type
Metropolis
Population
17000+
Inhabitant Demonym
Ravenians or Ravenaar
Location under
Characters in Location
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