Star Spawn Grue
Star Spawn Grue CR: 1/4
Small aberration, neutral evil
Armor Class: 11
Hit Points: 17 6d6
Speed:
30 ft
STR
6 -2
DEX
13 +1
CON
10 +0
INT
9 -1
WIS
11 +0
CHA
6 -2
Damage Immunities: Psychic
Senses: Darkvision 60 ft, passive Perception 10
Languages: Deep Speech
Challenge Rating: 1/4
Aura of Madness. Creatures within 20 feet of the grue that aren't aberrations have disadvantage on saving throws, as well as on attack rolls against creatures other than a star spawn grue.
Actions
Confounding Bite. Melee Weapon Attack +3 to hit, reach 5ft, one target. Hit 6 2d4+1 piercing damage, and the target must succeed on a DC 10 Wisdom saving throw or attack rolls against it have advantage until the start of the grue's next turn.
Grue are small, fanged, lipless, ever-grinning, and madly staring creatures belonging to the Star Spawn. The smallest of all star spawn, they lope around on on spindly legs, with long arms. Individually not that powerful, they can be a threat in numbers. Usually grue are one of the most common star spawn, and the most numerous out of all of them all. They are found either with larger of their kind, or as a forward element of a greater group or star spawn. Even if the star spawn are destroyed there is always a good chance one or two grue still remain tucked away ready to cause havoc.
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