Creuss
The Creuss have the dubious distinction of being a species not of the material universe. They come from a region of twisted and torn space known as the Shaleri anomaly. Here the physical laws of the universe begin to break down. The heart of the anomaly is a wormhole known as the Creuss Gate, which leads to a universe completely unlike our own, where exotic energies replace molecular bonds and coalesce into beings of light and radiation.
These beings call themselves the Creuss. In their natural state, they are nothing more than a wispy glow of fluctuating blue energy, formless and insubstantial. Such beings have great difficulty interacting with the material universe, so in the shattered space where the two universes meet, the Creuss have established foundries and stations where they can manipulate solid matter. They create armor that can contain their ethereal forms and give them a physical presence, and ships and equipment to further their interactions in the material universe.
Why Play a Creuss?
The Creuss function very differently from most species. Outside of their armor, they are insubstantial ghosts who unfortunately can quickly wither away and even die when exposed to “normal” reality. But if they’re bold enough, they can leave their suit for short periods of time and take advantage of their ethereal form.
A Creuss character probably serves the interests of the Ghosts of Creuss, the mysterious faction of Creuss that has taken an interest in the material universe and potentially in ruling the shattered Imperium. However, not all Creuss remain loyal to their home dimension and work to support its power in the material universe. Some have ventured into the wider galaxy simply to explore and experience this strange realm. If you like the idea of playing a mysterious traveler who can teleport from place to place, an enigmatic sage who speaks in riddles, or a smug researcher with a unique perspective on the world, a Creuss is the right choice for you.
Names of the Creuss
The Creuss have two names, the first being an identifier of social status and rank, and the second a personal name. The first is usually a three-letter word starting with S, while the last name tends to be three to four syllables long, with soothing, drawn-out vowels and consonants that give it a flowing sound.
Some examples include:
✦ Sai Seravus
✦ Sih Thallinis
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