Hylar
Starting Abilities
1 |
2 |
4 |
2 |
1 |
2 |
BR |
AG |
INT |
CUN |
WILL |
PR |
- Starting Wound Threshold: 7 + Brawn
- Starting Strain Threshold: 8 + Willpower
Special Abilities
- Starting Skills: A Hylar starts with two ranks in one knowledge skill of their choice. They obtain this rank before spending experience points, and they may not increase this skill above rank 3 during character creation.
- Vast Intellect: Once per session, you may spend a Story Point as an incidental before your character makes a skill check to count their ranks in the skill being used as equal to their Intellect.
- Aquatic: Your character can breathe underwater and never suffers movement penalties for traveling through water.
- Species Variants: Your character can start the game either as an air-breathing Hylar or as a water-breathing Hylar. If they start the game as an air-breathing Hylar, they can also function normally in all oxygen atmospheres. If they start the game as a water-breathing Hylar, they gain 5 additional starting XP. However, if exposed to the air, they follow the rules for drowning. They also start the game with a sealed environmental suit.
Source
Embers of the Imperium: 27
Much of this world is Copyright Fantasy Flight Games and Edge Studios, as The Twilight Imperium is their IP. Images are taken mostly from the published content and are Copyright of the respective artists.
Cover image:
by
mroceannn
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