Hylar

Hylar

Starting Abilities

1
2
4
2
1
2
BR
AG
INT
CUN
WILL
PR
    • Starting Wound Threshold: 7 + Brawn
    • Starting Strain Threshold: 8 + Willpower
    • Starting Experience: 90

Special Abilities
  • Starting Skills: A Hylar starts with two ranks in one knowledge skill of their choice. They obtain this rank before spending experience points, and they may not increase this skill above rank 3 during character creation.
  • Vast Intellect: Once per session, you may spend a Story Point as an incidental before your character makes a skill check to count their ranks in the skill being used as equal to their Intellect.
  • Aquatic: Your character can breathe underwater and never suffers movement penalties for traveling through water.
  • Species Variants: Your character can start the game either as an air-breathing Hylar or as a water-breathing Hylar. If they start the game as an air-breathing Hylar, they can also function normally in all oxygen atmospheres. If they start the game as a water-breathing Hylar, they gain 5 additional starting XP. However, if exposed to the air, they follow the rules for drowning. They also start the game with a sealed environmental suit.
Source
Embers of the Imperium: 27


Cover image: by mroceannn

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