N'orr
Starting Abilities
3 |
3 |
2 |
2 |
1 |
1 |
BR |
AG |
INT |
CUN |
WILL |
PR |
- Starting Wound Threshold: 12 + Brawn
- Starting Strain Threshold: 7 + Willpower
Special Abilities
- Starting Skills: A N’orr starts with one rank in Athletics. They obtain this rank before spending experience points, and they may not increase Athletics above rank 2 during character creation.
- Rugged Biology: Once per session, you may spend a Story Point to have your character heal one Critical Injury with a severity of Easy (d) or Average (d d) that they are currently suffering as an incidental.
Source
Embers of the Imperium: 29
Much of this world is Copyright Fantasy Flight Games and Edge Studios, as The Twilight Imperium is their IP. Images are taken mostly from the published content and are Copyright of the respective artists.
Cover image:
by
mroceannn
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