N'orr

N'orr

Starting Abilities

3
3
2
2
1
1
BR
AG
INT
CUN
WILL
PR
    • Starting Wound Threshold: 12 + Brawn
    • Starting Strain Threshold: 7 + Willpower
    • Starting Experience: 85

Special Abilities
  • Starting Skills: A N’orr starts with one rank in Athletics. They obtain this rank before spending experience points, and they may not increase Athletics above rank 2 during character creation.
  • Rugged Biology: Once per session, you may spend a Story Point to have your character heal one Critical Injury with a severity of Easy (d) or Average (d d) that they are currently suffering as an incidental.
Source
Embers of the Imperium: 29


Cover image: by mroceannn

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