Tradesperson

Introduction

Tradesperson is a very generic term for a profession found among every species. Each society has it's own approach to the Career as well. The Traits are laid out in each entry, and change depending on Era and the Society of the character.

Common Career Skills

  • Athletics
  • Driving
  • Perception
  • Crafts
  • Negotiation
  • General
  • Eras & Societies

    Lost Eras

    Haven't figured that out yet.

    The Second Era of the Kvut

    Among the Niechella of the Plains

    The Niechella are the widest practitioners of this career, as every male child learns it from a young age, though they name the career Zucha or "builder". Mainly men for cultural reasons, Zucha are taught the history of their people, the herbs and plants to plant to make medicines, to be calm under pressure and the art of the Niechella flutmuut, an exceedingly large longbow that takes a lifetime to master. The following skills are added to the Common Skills:

  • History
  • Herbalism
  • Cool
  • Ranged (Heavy)
  • Among the Vahobu of the Broken Ridge and Three Sisters

    The Vahobu call their Tradespeople Patarate or "caver" and are renowned for their ability to mine the minerals from the ground, but lack social skills. None have ever mined deeper than the Vahobu Cavers, and their skills with their picks is unmatched. The following skills are added to the Common Skills:

  • Resilience
  • Melee (Heavy)
  • Discipline
  • Coercion
  • Among the Azou of the Vana

    The Azou have few dedicated Tradespersons, but they name the Career Taudhij, or "crafter" and they are highly sought after woodworkers. Despite their skills in crafts, it is their wilderness skills, knowledge of plantlife, and the agile way they move through the trees sets them apart from other Tradespersons. The following skills are added to the Common Skills:

  • Survival
  • Herbalism
  • Brawl
  • Coordination
  • Among the Jasuve of the Mountains

    The Jasuve laud their Chiagurzhi or "creators" as the best in any land. Despite their savage appearance and large, hardy frames, the Jasuve applaud anything that leaves them wondering or that enhances their hunting capacity. So the Jasuve push the limits, relying on their natural toughness to survive the inevitable explosions. The following skills are added to the Common Skills:

  • Scientific
  • Gunnery
  • Resilience
  • Alchemy
  • Among the Zmaym of the Wasteland

    The Zmaym are close-snouted about their "makers" which they call Kvasas. The Zmaym keep their secrets tightly. Outsiders find that Kvasas from the desert lands have strange skills that seem disjointed to the outsiders. The following skills are added to the Common Skills:

  • Melee (Heavy)
  • Survival
  • Vigilance
  • Wilderlore
  • Among the Bnakupinze of the Crystal Spire

    The Bnakupinze have a complex society in their Crystal Spire, and the lowest caste is dedicated as vdvdîntânze or "workers" from birth with no choice in the matter whatsoever. Bnakupinze vdvdîntânze are usually an unhappy lot, but are trained from birth to be highly skilled in repairing their tower, using strange methods and odd sciences long forgotten outside the spire. Meant to be unseen, members of the lower class ae often stealthy and all know how to use their weapons. The following skills are added to the Common Skills:

  • Alchemy
  • Scientific
  • Melee (Light)
  • Stealth
  • The Third Era of the Kvut

    Haven't figured that out yet.

    The Fourth Era

    Haven't figured that out yet.

    Type
    Artisan
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