Ship Class: Titan Mechanized Armor
The Titan Armor is a staple of ship to ship combat after having been heavily utilized in skirmishes during the War of Colonization. While it is called Armor, it is actually closer to a vehicle. Pilots spend months practicing on transferring the skills from their physical combat expertise to using those same skills in the extremely bulky suits. The Titan Suits are incredibly heavy and end up being far too bulking to use effectively in Earth-normal gravity. While the Titans are occasionally used in ground combat, particularly during occupations (as the benefits of being a one-man walking tank can’t be overstated), the true skill of the suits is seen when assaulting ships their size or larger.
Krasian Meritocracy Patrol Ships often carry a single Titan suit in addition to their contingent of Fighters. The Speed and Long-Distance capabilities of a Fighter are still a distant dream for Titans, but in close-range Ship to Ship combat, nothing matches the power, adaptability, and maneuverability of a Titan suit.
The plating, padding, and protection of the Titan prevents any direct damage to the Pilot while the Hull is not Breached unless the incoming damage is at least 1 over the maximum Hull Rating and Armor Piercing, Explosive, or Concussive.
While the Aspect exists, the Power Cores may be directly targeted. They are Scale 0, Hull & Systems 4, with 2 Physical and Systems Stress. If Destroyed, make an AOE Attack 5 with the Aspect: Explosion at Range 0.
Stunts
Plated Protection
Passive: The Pilot and Suit gain all Modular Aspects unless the Hull has the Mild Consequence: Breached. The Consequence Breached is gained as an Additional Mild Consequence when the first Physical Consequence is taken.The plating, padding, and protection of the Titan prevents any direct damage to the Pilot while the Hull is not Breached unless the incoming damage is at least 1 over the maximum Hull Rating and Armor Piercing, Explosive, or Concussive.
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Passive: If the number of Utopian Power Cells ever drops to 0, the Titan’s stats (besides Hull) equal 0. The Titan gains the Mild Consequence: Immobile.Vent Power Cores
Once per Turn: Gain Aspect: Exposed Power Cores with invokes equal to the current number of Utopian Power Cells. While the Aspect exists, the Titan may spend an Invoke to gain a bonus to Maneuverability, Physique, Ranged/Melee/Unarmed Combat, and Athletics equal to number of invokes remaining (calculated before the Invoke is spent).While the Aspect exists, the Power Cores may be directly targeted. They are Scale 0, Hull & Systems 4, with 2 Physical and Systems Stress. If Destroyed, make an AOE Attack 5 with the Aspect: Explosion at Range 0.
Shield Power Cores
Once per Turn: Destroy Aspect: Exposed Power Cores. The Utopian Power Cores may not be individual targeted.Overcharged
(1 Utopia Power Cell): The suit may Consume 1 Utopia Power Cell to immediately gain +4 to 1 Check OR to create a Shield that will soak up to 5 points of incoming Physical damage.Power Generation
Utopian Power Cells
Weapons & Armament
Variable
Common Armaments
- Large Gauss Rifle
- Chain-Repeater Machine Gun
- Torpedo Pod
- “Small-Prey” Blast Rifle
Armor and defense
Hull Rating: 4
Armor Rating: 3
Armor Rating: 3
Aspects
One-Man Mech SuitCumbersome in 1+G Gravity (-2 Maneuverability)
Optimized for Space Combat
Human Adaptability at Ship Fighter Scale
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Module Aspects
Vacuum-Sealed Life Support (Stress: OO)Environmental Hazard Immunity (Stress: OO)
Nickname
Titan
Designation
KPO
Motto
Human Adaptability at a Ship’s Scale
Manufacturer
Owning Organization
Rarity
Very Rare
Length
Large (+1)
Height
Large (+1)
Weight
26,750lb
Speed
Maneuverability 4
Complement / Crew
1 Pilot
Cargo & Passenger Capacity
0
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